I just finished Final Destination and it makes no sense that this story is split into 10 miniquests. They all follow the same storyline and most take place immediately after the other
They all have different requirements, so it makes sense to allow players doing things earlier - instead of let's say locking the ability to own your uncharted isle behind multiple skills in the 90s.
Is it insanely enriching as it stands? Wouldn't say so, but they've certainly put more mind into that, than this.
Improvements:
Tooltip
/
(F2P) QoL v2
Quick Fixes:
Invention