...continuation of previous post
Arc skilling is different from other skilling in that e.g. a nightmare muspah won't work for the divination plots, resourceful aura or perfect plus potions make no sense at salt crablets, Arc hunting is just the most click-intensive of them all (which is why most people don't like it and rather transmute other resources into shell chippings for Arc soups)...
And there are hardly auras for artisan skills, like fletching, crafting, smithing.
Also PLEASE make aura resets work on skilling auras, not just on combat auras.
Some players focus PVM, fine, so they're happy that all the combat auras can be reset with the aura resets, and other people don't PVM at all so they won't buy aura resets at War's, but there are many players who enjoy both PVM and skilling. The aura resets work per tier and are available in t1-t4, add a t5 to that to cover all types and make them work on any aura of the respective tier.
3. Teleports
We have lodestones, fairy rings, 12 types of compactable jewellery, slayer and dungeoneering capes, archaeology, thieving and hunter outfit... all these mean there's a bunch of (older) locations which can be reached by several means (example: Edgeville - the sword teleport, the KBD boss portal, the lodestone, the enchanted dragonstone amulet all land in almost the same spot) while others have no teleport item going anywhere near. This includes many areas of the desert (like the island with camel warriors, the granite/sandstone mine), Morytania (e.g. swamp, phasmatite mine), Senntisten (it's a huge area, and we only have the boss portals, the archaeology table and the pontifex ring), etc.
4. some minigames are still played because their rewards are meaningful and/or they're afkable - but very few are played for what they were meant to be, a place to meet people, team up, do it for fun.
30-Nov-2023 08:51:04