Enchantment of Bloodlust (Reaver's Ring)
Passive now increases critical strike chance by an additional 1%
Extra passive: 1.5% critical damage when berserk is on cooldown
Materials: 10x sliver of strength, attuned crystal gloves, scrimshaw of vampyrism, 3000 brilliant energy
Enchantment of Grave Power (Ring of Death)
Passive now has a 75% chance of restoring adrenaline
Extra passive: If the wearer dies, they are reanimated and can continue the fight for another 15 seconds as a wight that is immune to further damage. Prayer still drains in the wight form and after 15 seconds has passed you are then sent to your last respawn hub visited. This can allow players to help their teammates possibly get that kill they would have failed otherwise.
Materials: 10x Sliver of power, celestial handwraps, 10x stone of binding, garagorshuun anchor
Enchantment of Hunger (Jaws of the Abyss)
Passive now gives the player 2.5% adrenaline (1.5% in PvP) for each damaging melee ability per bleed damage over time on the target.
Extra passive: When you critically strike the target, you have a chance of causing the next bleed ability to deal maximum damage.
Materials: 10x Sliver of pain, gemstone gauntlets, 10x reinforcing plate, 3k elder energy
Thoughts?
05-Jul-2022 10:11:04
- Last edited on
06-Jul-2022 02:47:56
by
Jeremy Cheng