E.g., you studied the area of Falador in depth and created a new teleport that takes you to the center of Falador Castle. E.g., You studied Ardougne in depth and created a teleport that takes you to the Clocktower. The locations could be preset, just a couple buildable loadstones in each of the regions that you could create, or they could be played based, though I would not be sure how great the strain on the system that would be. The main benefit here is for high level resources and timesaving by teleporting to your favorite locations after you have spent hundreds of hours of Runescape, fought gods, changed the course of history, and became unbelievably powerful.
4. This opens a door for a lot of quests, community engagement (player suggested spells ideas), a new spellbook, and a combination of spellbooks. It would be interesting to see if maybe you created this new spellbook and you can add spells from Lunar, Standard, and Ancient and always have access. Limitations would be easy to set. Maximum number of teleportation spells, combat spells, buff/debuff spells, etc. The requirements could be expanded substantially. Difficult and costly research, rare items required for expansion of spellbooks, combination of skills to create new effects (e.g. high level crafting, runecrafting, magic, etc., all being required to create new loadstones), the ideas truly become endless.
5. My favorite point: combined with EoC, Necromancy, and Invention, you could see an explosion of new combat ideas and teamwork to take on bosses, PvM, and PvP.
6. My least favorite point: you could make a skill about spellcrafting but that’s essentially a rework of Divination but again, the idea is out there, the actual ridiculous hard work required would be on the Mod team.
23-Jul-2023 03:37:22