Better damage burst:
Zuk overpower and hurricane for example are extremely useful with melee because of the damage burst and movement; easy to hit and run on the target, making them reliable. Focus more on this concept vs channeled abilities which best just stay with berserk.
Bettering Bleeds once and for all:
The EZK and scourge bleeds really add a questionable level of damage to melee; again both are very poweful but also very easy to negate. Focus on fixing Massacre (like deadshot) for example, and fixing abyssal spikes cost, and making them 100% but limit the stack (10) and use scourge for building the stack exclusively (50). The spikes can refresh the higher stack but cant build it. A very simple and useful fix for spikes and the scourge! Examples of bettering bleeds.
Split Soul:
Split soul (Eldritch Crossbow special) Would work much better with melee as flicking during damage bursts and during bleeds would make a much funner, more versatile style then it is currently. Would take Split soul over berserk any day personally as I find it much more utilizable with melee. Not that Berserk isent good for damage; just as mentioned its very demanding and in some cases reserved vs Split soul which is more of a free use with no cool down and based on access to soul split (Sometimes cant use).
I make post around here about some Melee ideas from time to time; so you might see one or two. These are just simple things that I could see improving Melee drastically. Though the game developers can really forsee some improvements based on more accurate numbers based on insights. Melee punish ability for example; Was a 10/10 improvement. So they have an idea of how melee works
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20-May-2023 06:01:25
- Last edited on
20-May-2023 12:34:15
by
Sheepman