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Melee Stalling

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Tomcat D
Nov Member 2022

Tomcat D

Posts: 1,246 Mithril Posts by user Forum Profile RuneMetrics Profile
If the current meta is Mage/Range good and Melee sucks then let's make melee stalling an actual official form of legitimate combat.




Maybe the "bug" of stalling assaults or whatever should still just be a bug for those who know how to do it but a new armor set or item can let you store abilities to be unleashed all at once (and would only be done in the melee style).


or maybe just make it more apparent that you can stall abilities in melee via a small graphical update in the combat bar interfaces.

19-May-2023 10:53:56

Stoic n Vain

Stoic n Vain

Posts: 1,552 Mithril Posts by user Forum Profile RuneMetrics Profile
how do you stall assault? i thought that's one that didn't work. haven't tried it yet though.
and you can stall most melee abilities btw, there are guides on youtube.
you just need to stall an ability, then cast a spell like a debuff on a target and the stalled ability gets released. I haven't tried it, but if there are youtube guides on it, it's likely a thing - or else people would say in the comments that it didn't work.
The New Wild (instanced) <---------> Enhancing Combat and PVP

20-May-2023 00:53:55

Sheepman
Dec Member 2021

Sheepman

Posts: 92 Iron Posts by user Forum Profile RuneMetrics Profile
Tomcat D said :


Maybe the "bug" of stalling assaults or whatever should still just be a bug for those who know how to do it but a new armor set or item can let you store abilities to be unleashed all at once (and would only be done in the melee style).


or maybe just make it more apparent that you can stall abilities in melee via a small graphical update in the combat bar interfaces.


G barge is what was supposed to help solve the Channeled ability problem as its similar to what you mention. However Channeled abilities for melee are very problematic as is vs range/mage:

Reason why Melee channeled abilities lack:


Limited attack distance: Have to reach the target; weather barge or dive still takes an attack cycle; which contributes heavily to number 2;

Damage delay: When you have to reach a target; vs mage or range instant access on the spot these small delays add up; stack that with channeled abilitys and it goes through the roof. Same with bleeds; they are over time which is easy to misuse.

For example; to use G barge while in combat; some ability -> G barge -> Channeled bleed -> 4.8-5.6 second bleed. which in total is about 11-12 seconds to do what Range Rapid fire/SGB spec can do in half the time; with better movement and versatility.

Then there is the berserk slog; which heavily relys on adrenaline and channeled abilities, is risk and leaves the adrenaline bar fully depleted if maximized; which in turn creates a dangerous low damage period outside of bleed/overpower/berserk damage phase. Berserks also suppose to work with crit hit chance modifiers like meteor strike to help but tsunami is the only viable option which is mage.
This in turn contributes to melees unstable damage output vs mage/range steady safe sunshine rotation, also prevents better upgrades for melee like SGB/Split soul or something similar to the FSOA spec.

Simple Fix? Let me give just a few examples
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20-May-2023 05:43:24 - Last edited on 20-May-2023 22:38:26 by Sheepman

Sheepman
Dec Member 2021

Sheepman

Posts: 92 Iron Posts by user Forum Profile RuneMetrics Profile
Better damage burst:

Zuk overpower and hurricane for example are extremely useful with melee because of the damage burst and movement; easy to hit and run on the target, making them reliable. Focus more on this concept vs channeled abilities which best just stay with berserk.

Bettering Bleeds once and for all:

The EZK and scourge bleeds really add a questionable level of damage to melee; again both are very poweful but also very easy to negate. Focus on fixing Massacre (like deadshot) for example, and fixing abyssal spikes cost, and making them 100% but limit the stack (10) and use scourge for building the stack exclusively (50). The spikes can refresh the higher stack but cant build it. A very simple and useful fix for spikes and the scourge! Examples of bettering bleeds.

Split Soul:

Split soul (Eldritch Crossbow special) Would work much better with melee as flicking during damage bursts and during bleeds would make a much funner, more versatile style then it is currently. Would take Split soul over berserk any day personally as I find it much more utilizable with melee. Not that Berserk isent good for damage; just as mentioned its very demanding and in some cases reserved vs Split soul which is more of a free use with no cool down and based on access to soul split (Sometimes cant use).

I make post around here about some Melee ideas from time to time; so you might see one or two. These are just simple things that I could see improving Melee drastically. Though the game developers can really forsee some improvements based on more accurate numbers based on insights. Melee punish ability for example; Was a 10/10 improvement. So they have an idea of how melee works
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20-May-2023 06:01:25 - Last edited on 20-May-2023 12:34:15 by Sheepman

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