Quick note on the question of "balancing"
Before devs get too concerned ... .remember that everything that went into all of these components required players to sacrifice other items.
In some cases ... A LOT of items ....
For starters, most items have a junk chance that typically decreases with the level of the item (ie:a Cooked Shrimp or Attack Potion has a higher junk chance than a Cooked Swordfish or a Super Attack Potion. Those have a higher junk change than an Overload or Cooked Sailfish)
Secondly, a bunch of items only disassembled into 1 component with variation between components.
A 1 dose potion can be a junk, delicate, crafted, organic, enhancing, or healthy component. And Delicate/Crafted/Organic are a higher chance than Enhancing or Healthy.
If you disassemble 100 doses of potions, you'll average out to 30-35 each of the common components and 1-3 each of the uncommon components.
So for players to have 10k of a given common component, you need to take into consideration just how many items (and value of those items) were sunk.
Thus, this is why say a 500 of a common part and a few hundred junk, why a 500 skill XP and 500 invention XP might not be entirely unbalanced.
29-Dec-2022 03:05:25