So, now that we have Necromancy we have a balance to strike between 4 combat styles
this means there is more room for less contrast among the 3 previously existing combat types.
I think this would be a good way to bring more of that less. You would have a melee armor more resilient to magic as it never was before. So my suggestion is metal crafting which combines a crafting like skill a way to make melee more resilient to magic as you can ranged with the crafting armor. This skill would be somewhere inbetween runecrafting and regular crafting. So this would be magical melee armor that as thus is more resilient to magic than all the pre-existing types of melee armor, making it perhaps weaker to ranged than the existing melee armor, but more of a hybrid so that what you're giving up in ranged defense you are getting back in magic defense. So you'll be more susceptible to ranged penetration, but obviously not as much as magic robes. So you'll be a bit more resilient to both than wearing the armors that feature predominantly resistance to what was formerly a combat triangle.
Now we have to rethink how the combat types; even the preexisting ones are going to be with the addition of the new combat type.
They should surely not be as weak to eachother as they were in the past, and a new skill like metal crafting can make melee armor with magical properties that can be enchanted to be more resilient to magic than the current melee armors. So we will have more of a balanced combat structure. One type of combat will be a bit more susceptible to taking damage to one combat than another, but not as greatly. I don't know enough about necromancy to know if there would be an element to creating an armor type for that as well, but this skill is intended to deal focally with a lessening of contrast between magic and melee against eachother.
27-Aug-2023 19:52:13
- Last edited on
27-Aug-2023 21:26:51
by
Sesemaru