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Removing Wildy Threat system

Quick find code: 181-182-114-66276422

Igerna
Jan Member 2023

Igerna

Posts: 7,885 Rune Posts by user Forum Profile RuneMetrics Profile
THANK YOU, THANK YOU... THANK YOU! :D :D :D

With all due respect, that mechanic was very annoying and during my last Lava Strykewyrm slayer task, I was dealing with the idea that I'd have to restock eternally on those Obsidian palmstones in order to not die due to the pretty active Wildy Volcano or the funny mobs (those weren't that bad, to be honest). I even gave some guidance to another fellow player yesterday, who was a bit confused about the threat mechanic and pvp on/off thing. I thought, "sometimes keeping it simple is the right way".

In my opinion, Jagex made a very good decision and I'm happy about it.

Feels like doin' a Conga line all over the south-west part of Lava Maze :P
Leveling +110 all skills and completing stuff here and there

13-Mar-2023 15:50:00

Bertel62
Aug Member 2023

Bertel62

Posts: 1,009 Mithril Posts by user Forum Profile RuneMetrics Profile
I fully agree. It was never a substitute for being killed by other players, because we weren't skulled, so we only lost a fraction of the value. It was more annoying than scarry.

17-Mar-2023 12:06:15 - Last edited on 17-Mar-2023 12:07:35 by Bertel62

Scarfuncle
May Member 2021

Scarfuncle

Posts: 125 Iron Posts by user Forum Profile RuneMetrics Profile
I think the lack of anyone coming out to defend the threat system says it all. Reminds me that no one came out to defend the old sawmill being eliminated for the fort. Great job repurposing the area. It also makes Geilinor feel more alive when the literal landscape changes like that.

My only suggestion would have been to work it into the lore. Like the fort and the resolution of the civil war caused the threats to die down.

20-Mar-2023 03:38:37

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