Well none of us really know the long term effects of Necro; but as for the short/medium these are my honest ramblings/estimations.
Sell your Bloods.
Hold your Natures.
If Necro is either really good fun to play or highly efficient to use, then Bloods will drop for two reasons. Firstly through less use of Ancients and secondly through increased farming of them through drops at Barrows and Slayer locations where players will be training Necro in combat.
I know Lunar use for heal spells might increase but that just wouldn't offset the drop. If Necro sucks hard, then I can't really see Bloods increasing that much anyway, maybe a little bit but they're already high for dxp.
Natures would give me more confidence because they're a rune for skilling and some skillers will just ignore/hate Necromancy. They're always in demand and with 4 new runes arriving to train Necromancy with, that means a lot of pure essence is going to be used for runecrafting the new ones for profits in the first few weeks as the hype train kicks in.
If Nats don't come into the game so much, they have a much better chance of continuous use and therefore a price rise before the crafters return to making them again. As they will after price drops on the 4 new necro runes after the initial surge of the new skill training.
Just my opinion anyway.
25-Jul-2023 11:37:19
- Last edited on
25-Jul-2023 11:39:04
by
BrunoNutto