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RS3 False Economy Model

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Mortality
May Member 2023

Mortality

Posts: 2,854 Adamant Posts by user Forum Profile RuneMetrics Profile
The new OSRS Grand Exchange Tax & Item Sink was introduced to OSRS on December 9th!
The new GE model makes drastic changes to -what was- a purely player driven economy by now allowing Jagex to directly create artificial demand for items in the game.

Now, with much greater control over which content is economically relevant, Jagex can more easily predict and control player behavior. A great move for developer metrics and investor KPI's.

For me, knowing that it is a false economy really ruins the allure of Runescape. The RS economy was so original vs other popular MMOS that also use the false economy model.

The GE went from a fantastic display of true in-game economics, to a glorified common RS general store. Yes Jagex put limits in the false economy program. But those limits will change based on what player KPI's they want to hit.

The RS free market has been once again removed. It's now more effective to sell your items to the new general store bot (the new item auto buyer) instead of trading with players. All relevant prices are now fixed based on where jagex wants them to be and how long they want us to play.

We've been duped! The OSRS economy is now an illusion!


If Jagex applies the OSRS false economy model to RS3:
1. How do you think the merchant community would react?
2. What prices do you think they would aim to get high level gear to?

12-Dec-2021 22:19:01 - Last edited on 12-Dec-2021 22:27:58 by Mortality

Profz

Profz

Posts: 138 Iron Posts by user Forum Profile RuneMetrics Profile
Very few economies in the world has a "true" economy by your definition.
Governments control supply and demand through taxes/subsidies/straight up buying products/regulations.
Jagex having a tool to limit inflation or deflation when it is necessary is a good thing in my opinion. Previously they'd have much less accurate ways of doing it, like adding pvm supplies to gwd3. It's hard to predict the impact on sara brews for an example when adding the ingrediens to a brand new boss.
In rs3 I don't think they'd use the tax to buy out pvm gear as that would not affect stuff above max and just push the rest above max which players are very against.
I think the merching community is against ge tax because it is assumed that it would include a way to trade above max on the ge/another exchange, which would hurt the profits of w2 flippers.

A lot of your post makes no sense so you'll probably not listen to other opinions, why would price be fixed? How does it control player behaviour? Why would investors care about the ge tax? You wouldn't know if you're offer is a player or Jagex so you can't choose to sell it to the general store bot instead of a player?

12-Dec-2021 23:05:44

Trip180

Trip180

Posts: 16,702 Opal Posts by user Forum Profile RuneMetrics Profile
Mortality said :
If Jagex applies the OSRS false economy model to RS3:
1. How do you think the merchant community would react?
2. What prices do you think they would aim to get high level gear to?
I don't entirely understand how Jagex gets involved, but the game could well become boring.

Merchants would still find ways to profit, but there needs to be some ability to win and lose in order to have a fun game.

Jagex has never seemed to like Runescape. So, they might just close the game and start a new RS4 based on other games that employees actually enjoy. The fun of Runescape has always been the market. Anyway, it's only a game.

The gaming industry might well have a notion that there is some ideal game to pursue, which follows best-gaming practices. And the industry might just merge all games into one ideal game, which no one plays.

And then other people can just create new games that are fun, perhaps a game with a market.
I cannot for the life of me manage to catch Covid. Perhaps it's because I didn't get vaxxed? The travails of those lacking immunity. :(

12-Dec-2021 23:23:32 - Last edited on 12-Dec-2021 23:25:50 by Trip180

Trip180

Trip180

Posts: 16,702 Opal Posts by user Forum Profile RuneMetrics Profile
The cutting edge thing lately that people talk about is video games with tradeable NFT. That could have been Runescape.

Instead, we have gaming industry academic wonks.
I cannot for the life of me manage to catch Covid. Perhaps it's because I didn't get vaxxed? The travails of those lacking immunity. :(

12-Dec-2021 23:26:53

Mortality
May Member 2023

Mortality

Posts: 2,854 Adamant Posts by user Forum Profile RuneMetrics Profile
Profz said :
Very few economies in the world has a "true" economy by your definition.
Governments control supply and demand through taxes/subsidies/straight up buying products/regulations.
Jagex having a tool to limit inflation or deflation when it is necessary is a good thing in my opinion. Previously they'd have much less accurate ways of doing it, like adding pvm supplies to gwd3. It's hard to predict the impact on sara brews for an example when adding the ingrediens to a brand new boss.
In rs3 I don't think they'd use the tax to buy out pvm gear as that would not affect stuff above max and just push the rest above max which players are very against.
I think the merching community is against ge tax because it is assumed that it would include a way to trade above max on the ge/another exchange, which would hurt the profits of w2 flippers.

A lot of your post makes no sense so you'll probably not listen to other opinions, why would price be fixed? How does it control player behaviour? Why would investors care about the ge tax? You wouldn't know if you're offer is a player or Jagex so you can't choose to sell it to the general store bot instead of a player?



Don't mix up irl with in game because in game there is no scarcity of resources I think why you are getting confused. Now Jagex sets the prices in OSRS because they set floor prices for items to be bought at. They also directly control the supply of course.

This in effect controls player behavour because by setting floor prices themselves + item spawn rates, they also directly control gp/hour for each piece of content. GP then essentially becomes your skill level meter in gear as opposed to actual currency. Kind of complicated and meta but that is whats happening

12-Dec-2021 23:29:24 - Last edited on 13-Dec-2021 00:00:52 by Mortality

Hc Flowen
Aug Member 2019

Hc Flowen

Posts: 230 Silver Posts by user Forum Profile RuneMetrics Profile
The Runescape economy was ruined, and taken out of the player's hands, long before the OSRS GE tax. It was ruined in 2007 with the addition of the grand exchange.

The grand exchange is an asynchronous broker for trading between players who don't even have to be online. It dramatically reduced the dynamic of player choice and killed the interesting aspects of the self-organizing and optimizing player-to-player trading economy. The dynamic of choice was ruined because it no longer was a choice between "Chopping 5 maple logs I need" vs "Trying to locate a seller for the 5 maple logs I need". Now the only reasonable choice is to just use the faceless automated instant buying machine that is the Grand Exchange. The instant accessibility of nearly unlimited items truly ruined the game. It made gold too potent and disincentivized players from collecting many of the resources themselves. Especially low quantities.

Players having to choose to travel to a trading location, locate a seller for many minutes and buying something from another player willing to spend their time to sell it has value. It might seem like an inconvenience but it's something that encouraged someone to farm something themselves and if not it involved many people concurrently acting together to trade. Try buying 1 Dragon Bone 13 years ago. Nobody wants to spend all that time to sell someone a single dragon bone. You were better off going to get a single one yourself. With the grand exchange your money instantly turns into a bone.

This sucks. I hate it and I wish it could be undone.

12-Dec-2021 23:52:33 - Last edited on 12-Dec-2021 23:53:26 by Hc Flowen

Mortality
May Member 2023

Mortality

Posts: 2,854 Adamant Posts by user Forum Profile RuneMetrics Profile
Hc Flowen said :
The Runescape economy was ruined, and taken out of the player's hands, long before the OSRS GE tax. It was ruined in 2007 with the addition of the grand exchange.


hmm I hear you. Definitely makes sense. I did like the ge though because some market fundamentals actually apply and you can really make long term investments based on market conditions. There are even item trackers and graphs! It was amazing. This now pretty dead in OSRS.

My friends and I reminisce all the time about RS and how the simulated market helped prepare us to start our own businesses now that we are adults. Navigating the RS economy was really something. Sad they stole that experience away from potential new players.

12-Dec-2021 23:58:11 - Last edited on 13-Dec-2021 00:01:17 by Mortality

Trip180

Trip180

Posts: 16,702 Opal Posts by user Forum Profile RuneMetrics Profile
I learned from restricted trade, wish I'd acted on what I learned. I knew bitcoin could work, because mint cakes had worked. I just never got around to actually buying any. I feared the security, feared they'd be hacked. I cannot for the life of me manage to catch Covid. Perhaps it's because I didn't get vaxxed? The travails of those lacking immunity. :(

13-Dec-2021 00:59:28

Dulcis Nex
Dec Member 2021

Dulcis Nex

Posts: 2,216 Mithril Posts by user Forum Profile RuneMetrics Profile
Mortality said :
If Jagex applies the OSRS false economy model to RS3:
1. How do you think the merchant community would react?
2. What prices do you think they would aim to get high level gear to?
1. Infinite tears
2. May as well draw numbers out a bag, Jagex dont have a clue what they want or how they can achieve it
You'll get it when you deserve it.

23-Dec-2021 23:43:49

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