Forums

High Level Gear Status V3

Quick find code: 17-18-315-65599451

J R Kerr
May Member 2007

J R Kerr

Posts: 7,222 Rune Posts by user Forum Profile RuneMetrics Profile
summarizing it looks to my eyes that

mw set is 70m ish
tmw set is 240m ish

which makes cost of usin cf tmw (off task) like 3.5m an hr

with variables for like... ppl assumed no one would stop using cinderbane so they didnt make gloves, then gloves were scarce, so wound up worth a little more than boots, or... ppl made too many of the body, and not enough leg, so its not a relationship of 5:3 reflecting bars consumed. etc. little variations that will work themselves out.

ppl aint reporting it as a "set" price, and I guess thats cause it cant be turned into a box set yet, but that'll happen cause y'all beg for that kind of thing, right?
I have quit rsof because moderator found comments about darklight bonus damage on demons "off topic" for wildy flash mobs full of demons

15-Jan-2019 16:16:37

Ethereal199
Oct Member 2015

Ethereal199

Posts: 2,320 Mithril Posts by user Forum Profile RuneMetrics Profile
J R Kerr said :
summarizing it looks to my eyes that

mw set is 70m ish
tmw set is 240m ish

which makes cost of usin cf tmw (off task) like 3.5m an hr


You're seriously underestimating how long Custom-fit Masterwork Armour lasts for. Tier 90 Augmented Malevolent lasts roughly 50-55 hours. Custom-fit Masterwork Armour degrades at 50% the normal rate (it has 200,000 charges of combat instead of 100,000), but degrades slightly faster than Malevolent Armour since it is Tier 92. Therefore, it seems it would degrade after 90-95 hours or so.

So, that would put the cost of the Tier 92 Armour at around 750-800k/hr rather than the 3.5m/hr you're quoting. It would get even cheaper if Jagex makes the degrading at slayer/boss reaper tasks more "forgiving" as the minions at bosses do not currently count as being your target, and due to how combat works, there is still slight degrading when you switch targets.

Of course you could also argue over the initial cost of Tier 92 Masterwork, but that's an investment for the long term, where you only need a new set of Tier 90 Masterwork to repair for another 90-95 hours of use.
Clue Drops -> 3a Range Top (h357), 3a Full Helm (h439), 3a Druidic Staff (e969), Barrows Dye (h1755, h2546, e680, e1567, e2038, e2160, m480, m783, m862), Shadow Dye (e510, e1970, e1985, h2948), Ice Dye (e1539, e2804), 3a Dye (e3129)

15-Jan-2019 16:32:51 - Last edited on 15-Jan-2019 16:38:55 by Ethereal199

J R Kerr
May Member 2007

J R Kerr

Posts: 7,222 Rune Posts by user Forum Profile RuneMetrics Profile
Ethereal199 said :
You're seriously underestimating how long Custom-fit Masterwork Armour lasts for.
Hunh. Yeah well I'd love to be wrong, and thanks for tellin me to try it out more. I have used and repaired regular mw gettin it up past lv 10 and I guess it'd degrade at twice what cf tmw does. Didn't think to really check. The new stats distracting me... I can say I been laying out about 80k dmg a minute with it.

somewhere deep in full metrics is there a ticker for how much dmg you disabuse yourself of per hr? not damage taken but damage displaced?
I have quit rsof because moderator found comments about darklight bonus damage on demons "off topic" for wildy flash mobs full of demons

16-Jan-2019 00:46:33 - Last edited on 16-Jan-2019 16:55:47 by J R Kerr

Quick find code: 17-18-315-65599451 Back to Top