Heinzchen
said
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Dilbert2001
said
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It is a rebalance, not a nerf. Why is it a bad thing to players who will be getting like 400% of more xp on many mobs like Banshees and Bloodvelds?
Re-balance is corporate speak for nerf
Please read all the comments in the RSOF as well as Reddit and other social media, if you don't care to get the numbers from the links Jagex put up to the RS Wiki. We get lower xp/hr from some mobs, but we also get more xp/hr from some too. This is not what a nerf is.
Several posts flaming other players, instead of discussing the thread's topic have been removed.
Code of Conduct
:
"Be respectful of your fellow forumers.
No need to flame any players, no matter your history.
There is a difference between flaming another player and sharing your opinion on their argument. Remember to discuss the topic, not the player you're talking to"
Dilbert2001
said
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Heinzchen
said
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Dilbert2001
said
:
It is a rebalance, not a nerf. Why is it a bad thing to players who will be getting like 400% of more xp on many mobs like Banshees and Bloodvelds?
Re-balance is corporate speak for nerf
Please read all the comments in the RSOF as well as Reddit and other social media, if you don't care to get the numbers from the links Jagex put up to the RS Wiki. We get lower xp/hr from some mobs, but we also get more xp/hr from some too. This is not what a nerf is.
As you have already been told on other threads those monsters (that nobody ever kills) might give 4x the xp but they will have 4x the hp so take 4 times longer to kill and instead of 4 drops you get 1 drop. Go back to school and learn basic maths as its not more xp per hour it's the same with 75% less drops = nerf.
I will break it down a bit more for you to understand: If you were killing 200 monsters per hour and earning 1m in drops you will now only kill 50 per hour and earn 250k.
POWAAAAAAAAA
said
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This is a very bad change. Don't let it get through.
It is too sudden and it will force players strictly towards very limited and specific methods of gaining xp, instead of exploring options or breezing through combat xp with slayer or bossing.
Frustration and boredom are certain results as it will harshly slow down progress, gp/h, xp/h time it takes to kill mobs and perhaps the whole pace of the entire game.
Please thoroughly test it and rethink.
Agreed. Instead of nerfing all combat styles how about keep the 3 vanilla styles the same and simply nerf necromancy xp for the duration of the embargo?
Mini JIT
said
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Dilbert2001
said
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Heinzchen
said
:
Dilbert2001
said
:
It is a rebalance, not a nerf. Why is it a bad thing to players who will be getting like 400% of more xp on many mobs like Banshees and Bloodvelds?
Re-balance is corporate speak for nerf
Please read all the comments in the RSOF as well as Reddit and other social media, if you don't care to get the numbers from the links Jagex put up to the RS Wiki. We get lower xp/hr from some mobs, but we also get more xp/hr from some too. This is not what a nerf is.
As you have already been told on other threads those monsters (that nobody ever kills) might give 4x the xp but they will have 4x the hp so take 4 times longer to kill and instead of 4 drops you get 1 drop. Go back to school and learn basic maths as its not more xp per hour it's the same with 75% less drops = nerf.
I will break it down a bit more for you to understand: If you were killing 200 monsters per hour and earning 1m in drops you will now only kill 50 per hour and earn 250k.
You have been told on other threads those monsters (that different levels players will kill and have to kill if they are assigned for Slayer and they don't have 4x xp as somebody falsely claimed. Some other mobs like Yakamaru will also see their xp getting buffed like 100 times without stat changes.