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Elite Skilling Outfits

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Vengeance of
Mar Member 2018

Vengeance of

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Well, we've got ones for all the Gathering skills now, two Support skills (and I can't see Slayer getting one for obvious reasons), and one Artisan. The only Combat skills I could see getting them are Prayer and Summoning (since they have experience-boosting sets anyway), so that leaves them, an Artisan skill, or Agility.

I'm thinking Agility is next. The Nimble outfit is pretty lacking as far as experience-boosting sets go (Elite outfit would likely have teleports to courses, reduced fail rate/damage, increased Pit odds/times per day?), it has obvious sub-sets (Gnome, Barbarian, Werewolf -> Elven/Anachronical), it would make sense to get fragments after every lap (with the number based on estimated lap time), and Agility is already a skill that needs all the help it can get.

Failing that, Crafting could be next, especially if they go through with pulling an M/S rework for Ranged and Magic. It also has fairly obvious sub-sets (Leather, Cloth, Metal -> Jeweled) and could benefit from a variant of the Scroll of Dexterity, having a chance to save supplies that stacks with the Scroll.

07-Sep-2019 01:44:51 - Last edited on 07-Sep-2019 01:53:39 by Vengeance of

I ate all
Sep Member 2013

I ate all

Posts: 1,531 Mithril Posts by user Forum Profile RuneMetrics Profile
Id call the Elite Agility outfit an Acrobatics outfit but that already kinda exists from the circus. Professional Acrobatics Outfit its called I guess.

Problem with "reduced fail rate" is the availability of "no failing" effects which makes that effect pointless, such as Surefooted aura and Agility cape. Maybe a 5% chance of a lap counting as 2 in terms of rewards/xp (if triggers at the end of Anachronia course, gives 20x Codex Pages).

Velocity was an interesting concept on the Prifidinnas course, but it was designed for that course. I cant imagine them adding that to every course in the game as an agility outfit effect.

Other than that, I guess teleports and weight reduction.
of the elves

07-Sep-2019 04:08:34

Vengeance of
Mar Member 2018

Vengeance of

Posts: 2,372 Mithril Posts by user Forum Profile RuneMetrics Profile
I ate all said :

Problem with "reduced fail rate" is the availability of "no failing" effects which makes that effect pointless, such as Surefooted aura and Agility cape. Maybe a 5% chance of a lap counting as 2 in terms of rewards/xp (if triggers at the end of Anachronia course, gives 20x Codex Pages).

Velocity was an interesting concept on the Prifidinnas course, but it was designed for that course. I cant imagine them adding that to every course in the game as an agility outfit effect.

Other than that, I guess teleports and weight reduction.


All good points. Weight reduction feels like a given, at any rate. Maybe some sort of limited-use stamina regen ability like the Explorer Rings, too.

I'm not 100% sure that Surefoot/Agility cape should necessarily mean that the outfit doesn't get some sort of fall reduction/immunity, though. It's definitely possible to get the Elite Outfit before 99, and it would be really weird for the Elite outfit to not have some sort of protection against literally the only training inconvenience for 90% of the courses.

07-Sep-2019 08:33:48

Rikornak
Oct Member 2013

Rikornak

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Generally as for the sure footed aura - it wouldn't be the only one that is useless at some point - that fireproof one for cooking meets the same fate, the lower tiers of them still are great items for lower levelled players.

As for the skill cape: I don't think that preventing failing should be bound to the skill cape, it should lie in the nature of being 99. It certainly is a better perk than the first iteration, but basically it just helps players to play around a poorly designed mechanic.
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07-Sep-2019 10:08:32

Vengeance of
Mar Member 2018

Vengeance of

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Rikornak said :
It certainly is a better perk than the first iteration, but basically it just helps players to play around a poorly designed mechanic.


To be fair, Agility as a whole is a poorly designed mechanic. :P

The only thing I can really thing of to replace it would be something based on Stamina, like doubling regen or providing a flat reduction to Stamina drain before weight is factored in (or, I guess, just being a better version of the Spottier Cape). Agility is such a nothing skill that there's only so much than can be done for benefits, especially to split between the Elite outfit and the Cape.

07-Sep-2019 23:14:08

SandyHorizon
Oct Member 2016

SandyHorizon

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I'd kind of like to see the ability to teleport to BGH locations added to the elite volcanic trapper, as well as a chance to save bait. I LOVE BGH, but don't quite understand why people had to get hunter marks to get it, especially since there are no benefits at all to wearing it while BGHing aside from an upped chance at double loot.

Sorry, I know were asking for other elite outfit ideas, but nothing comes to mind so far. I do agree with agility one not being very appealing. I just have my cape hanging on the player cape rack so I never fail. Not that I need to worry about failing outside of anachronia course though. :-)

08-Sep-2019 16:43:54 - Last edited on 08-Sep-2019 16:44:52 by SandyHorizon

I ate all
Sep Member 2013

I ate all

Posts: 1,531 Mithril Posts by user Forum Profile RuneMetrics Profile
Guess I'll speculate a basic smithing one.

Outfits: Forged, Alloy, and Chained.

Fragments gained whenever smelting or making progress towards smithing something at intervals.

Effects:

5% chance of not losing heat

Outfit counts as Blacksmith outfit and Varrock Armor if you own it.

5% chance of not consuming an ore when smelting a bar.

3 free teleports to furnaces daily.

Each bar used has a 3% chance of being saved, stacks with Wasteless.


When combined, creates Masterwork outfit:

Increased to 7% chance for not losing heat and not consuming ore. 5% for bar saving.

50% chance of creating 20% more ammo when smithing ammo (Knives, bolts(unf), Armor Spikes, arrowtips).

5% chance of double smithing progress, stacks with Tinker/Rapid.
of the elves

14-Sep-2019 07:13:56

SandyHorizon
Oct Member 2016

SandyHorizon

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^^That actually sounds pretty good. I'm assuming the 5% would up to 7% for the full version on a few things. 50% may be too high for creating 20% more ammo though. I do not remember everything on the other outfits, I have them, I just don't look all the time. :-) However, I think 3 tellies would be good for individual sets, but more than that for full set like the other full elite sets.

15-Sep-2019 02:43:43

I ate all
Sep Member 2013

I ate all

Posts: 1,531 Mithril Posts by user Forum Profile RuneMetrics Profile
SandyHorizon said :
^^That actually sounds pretty good. I'm assuming the 5% would up to 7% for the full version on a few things. 50% may be too high for creating 20% more ammo though. I do not remember everything on the other outfits, I have them, I just don't look all the time. :-) However, I think 3 tellies would be good for individual sets, but more than that for full set like the other full elite sets.


Bar saving is 3%, going to 5% for Masterwork. Thought it would be a bit too strong at 7% given it stacks with Wasteless.

+50% chance of +20% is an average 10% increase in ammo. Didn't think it was that OP given Elite Volcanic Trapper outfit and Master Farmer Outfit has a 10% chance of double resources for everything.

The reason I didn't simply put +10% ammo is the fact a lot of ammo is in groups of 15 and I didn't want to round it.
of the elves

15-Sep-2019 06:18:57 - Last edited on 15-Sep-2019 06:20:59 by I ate all

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