I honestly can't understand this. People go on about rituals being high xp/hr, but that does not take into account all of the preparation time that goes into making those rituals possible in the first place. You have to produce necroplasms of various tiers, gather ash, make various inks, set up glyphs and candles, even boost with pots (107 for attraction 3 glyph), not to mention use attraction glyphs which have an opportunity cost of not using multiply instead to get this experience. All this prep time means that the actual XP/hr is likely a lot lower unless you open your wallet and buy the stuff. Finally, this is anything but AFK, you have to be at the keyboard all the time, and there are events that can be screwed up if you don't pay attention. I should also point out that rituals in their current state are a pain in the neck before level 90.
Jagex, by all that is holy, leave ritual xp alone. When people can go afk armoured phantoms with platypus and every server is camped with people doing so, along with other necro combat levelling spots, it hurts other people trying to level necromancy. Nerfing ritual xp will only drive up the competition for necro combat xp spots, which already has a ridiculous amount of players camping it. While you're at it, considering making areas like the crypt north of Fort Forinthry instanced so people can farm Armoured Phantoms in peace.
24-Aug-2023 17:41:54
- Last edited on
24-Aug-2023 17:42:50
by
JDavidCo