One of those concepts that might have worked well when a game is getting released, but not one that is out.
That or if they are planning to do a
massive
overhaul to the tutorial/path system AND to quests.
The "adventuring guilds" are already a dud concept. They have a quest. you're a member. and that's it. Only the Legend's Guild has a 2nd quest associated with it. Most of the features in them are quickly passed on in the modern game (back on release, being in the 40s-60s was a bit was a bit more realistic so the combat and dragon gear and skilling resources were apt)
We have May's Quest caravan which has a feature for teleporting to a new quest.
I admit the adventuring guilds need a clean up. And they might as well be classified as a New Player Guild given how low the content is even for Legend's.
but without a better idea of what they are planning to do, it's hard to give a thumbs up or down to the concept.
05-Jul-2023 04:43:24