I would respectfully disagree with using Um as a beginner training area overall.
Mostly because we'd probably need to make some progress thru the Necromancy Tutorial to get there.
Secondly, there aren't many NPCs present when we start there. So you'd have ot explain why a group of adventurer trainers would have a large well set up training area in a location that is quasi-transitory for souls and those souls usually don't have much recollection of their past.
So it's not the best location from a narrative perspective to start off.
So unless Jagex was planning to have players literally start off in Um, that's probably a no-go.
Keep in mind, you also have the tutorial for Archaeology, yet we aren't starting off the game near the Digsite.
I can see the New Adventurer Guild having teleport options to the tutorials ...... afterall ... tutorial island had tutors for the skills. It would make sense for the adventurers guild to send you to those tutors for those particular skills.
That's the one good thing about Invention and Archaeology, you actually got a bit of an in depth of "this is how you do it" and then you just repeat N to the infinite number of times until you're done.
True, combat academy whiffed at that goal, but at least they tried.
Divination kinda tries, but it is closer to a proper tutorial than what most of the other skills get on their own.
Even then, you kinda don't want to have another Ashdale tutorial problem ....
08-Jul-2023 03:44:49
- Last edited on
08-Jul-2023 03:48:25
by
Deltaslug