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New Training Method

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Dilbert2001
Jun Member 2006

Dilbert2001

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New Training Method incoming in 2023. What do you think?

Some candidates off my head:

Community training. Instead of solo or co-op training a skill, we get the entire community together to work on multiple skills with huge buff in a PvM Hub like Skiller Hub. The bigger the community, the bigger the buff.

Offline Skilling. Much like POF, we can train other skills while offline. For instance, Offline Battleground, where we can auto-deploy and kill our dummies without logging on. Same concept applies to other protean items, Cinderbane/Pulse cores etc.

21-Sep-2022 19:35:25

Lions RAWR
Sep Member 2019

Lions RAWR

Posts: 9,271 Rune Posts by user Forum Profile RuneMetrics Profile
Both of those sounds like terrible ideas Imo. The first one sounds like what they did for the release of the arc, Anachronia Etc. The second one... idk what to think only that it would be terrible.

I am going to assume that the new skilling methods will be like those found on Anachronia.

"Do you recall Prehistoric Potterington's 'Accidental' Fletching and Firemaking training from earlier this year? I certainly won’t forget the sheer number of jokes and puns the development teams came up with! Although I can’t guarantee the same degree of wit, I’m pleased to announce that we’ll have another new training method coming in 2023 as well."


Though the exact location of these new skill methods remains a mystery. I like to think that we will see it in the wilderness.
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22-Sep-2022 01:24:03

Vengeance of
Mar Member 2018

Vengeance of

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I suppose the first question we should ask ourselves is "what skill(s) is this new method likely to be for"? Accidental Fletching and Firemaking was clearly intended to be a way to bolster two skills that lacked a lot of variety in their high-level training methods. To a lesser extent, the Dream of Iaia was also mostly geared towards skills that needed a shot in the arm of high-level content (of the six skills we train there, Fishing and Hunter were pretty much the only ones who were in a remotely good place before Extinction, and even then Hunter lacked good low-effort training)

Off the top of my head, Runecrafting and Summoning could use some help. Runecrafting basically only has the RuneSpan and Soul Runes as solid XP farms (not to mention the increased demand for runes over the past year thanks to the new Ancient spells and Fractured Staff of Armadyl has left a lot of people thinking that rune manufacturing is just too slow), and Summoning hasn't gotten much of anything in years (the closest thing we've had recently is the Holy Scarab, which had stackable ingredients but not particularly great XP)

Both skills also happen to have something of a history with Zamorak, which I think is important to note given the current plot arc; between Zamorak's forces being involved heavily in the Abyss and a large number of dark mages and necromancers being affiliated with him, and the art of summoning demons (including many of the ones we learned to summon via Archaeology, which lest we forget we learned in the Zamorakian-aligned Infernal Source) being mostly used by Zamorakians (and Zarosians, whose Mahjarrat are likely to get involved in this arc at some point), I wouldn't be surprised if one of the rewards at the end of this arc is a new training facility where we hone both skills.

22-Sep-2022 03:16:17

SlR
Nov Member 2020

SlR

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Offline-skilling sounds like something they'd do.
https://youtu.be/2TRNd3wEHLk?t=69 - but not like this.

I imagine it being more like POF / managing misc / invention machines, that sort of thing.
Put resources / gold in, get experience out. Trading [-]inflation for skills effectively. Though honestly it's more likely to be another 'accidental' training method similar to the fletch/fm.

I'd be massively in favour of the skilling area being in the Wildy, it'd give Stealing Creation mini-game vibes (the best mini-game ever). High risk high reward skilling sounds fun to me.
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22-Sep-2022 13:02:21 - Last edited on 22-Sep-2022 13:13:41 by SlR

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Vengeance of said :
I suppose the first question we should ask ourselves is "what skill(s) is this new method likely to be for"? Accidental Fletching and Firemaking was clearly intended to be a way to bolster two skills that lacked a lot of variety in their high-level training methods. To a lesser extent, the Dream of Iaia was also mostly geared towards skills that needed a shot in the arm of high-level content (of the six skills we train there, Fishing and Hunter were pretty much the only ones who were in a remotely good place before Extinction, and even then Hunter lacked good low-effort training)

Off the top of my head, Runecrafting and Summoning could use some help. Runecrafting basically only has the RuneSpan and Soul Runes as solid XP farms (not to mention the increased demand for runes over the past year thanks to the new Ancient spells and Fractured Staff of Armadyl has left a lot of people thinking that rune manufacturing is just too slow), and Summoning hasn't gotten much of anything in years (the closest thing we've had recently is the Holy Scarab, which had stackable ingredients but not particularly great XP)

Both skills also happen to have something of a history with Zamorak, which I think is important to note given the current plot arc; between Zamorak's forces being involved heavily in the Abyss and a large number of dark mages and necromancers being affiliated with him, and the art of summoning demons (including many of the ones we learned to summon via Archaeology, which lest we forget we learned in the Zamorakian-aligned Infernal Source) being mostly used by Zamorakians (and Zarosians, whose Mahjarrat are likely to get involved in this arc at some point), I wouldn't be surprised if one of the rewards at the end of this arc is a new training facility where we hone both skills.


By New Training Method, I think they mean GENERAL method for training SKILLS, not juts a specific skill. It is not "rework".

22-Sep-2022 15:42:56 - Last edited on 22-Sep-2022 15:43:30 by Dilbert2001

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Lions RAWR said :
Both of those sounds like terrible ideas Imo. The first one sounds like what they did for the release of the arc, Anachronia Etc. The second one... idk what to think only that it would be terrible.

I am going to assume that the new skilling methods will be like those found on Anachronia.

"Do you recall Prehistoric Potterington's 'Accidental' Fletching and Firemaking training from earlier this year? I certainly won’t forget the sheer number of jokes and puns the development teams came up with! Although I can’t guarantee the same degree of wit, I’m pleased to announce that we’ll have another new training method coming in 2023 as well."


Though the exact location of these new skill methods remains a mystery. I like to think that we will see it in the wilderness.


If Anachronia is all can think of regarding what I thought, yo are totally wrong. Anachronia doesn't feature any community training at all, not even the likes of Clan Citadel, co-op slayer, community divination etc.

I also pointed out the idea of a Skiller Hub similar to the PvM Hub. Obviously they aren't just for training one skill or two like the non-community focused Accidental FLETCHING you mentioned.

22-Sep-2022 15:48:12

Roddy Piper
Jan Member 2011

Roddy Piper

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The purple text obviously implies it is a similar concept to the Carestyling update. That is a lot of words to simply ignore. Fletching and firemaking worked together well because you can do either from a log.

Also, we can expect the end product to definitely be related to combat, for money making purposes. And that there will be a multi-step process using at least 2 skills.

I can guess the skills based on my own lack of XP in them, indicating they surely need help.
Agility, crafting, divination, and runecrafting.

I don't think it is hard to come up with activities using those skills. You traverse the map, gather divine energies in some way, then either craft or runecraft it. Easy money.


Edit: matching just 2 skills, agility and RC seem like a natural fit.

23-Sep-2022 12:14:26 - Last edited on 23-Sep-2022 12:24:13 by Roddy Piper

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Improving/Reworking a bunch of skills like fletching/woodcutting/construction today are also ongoing possibilities. However, it is not a specific training METHOD.

Classic way of swinging a pickaxe on a rock, or hatchet at a tree, or a net on a water body is a training method we generally refer to as GATHERING. Of course we also have MINIGAMES to train such skill. That's another training method. We then have D&D and Daily Challenges and such. That's another training method. We also have offline training method as in POF, POP, Invention Machines and such. That's yet another training method. We then have skilling stations and proteans, of course, anoher training method.

Rest assured, we also have co-op training methods in Clan Citadel, Co-op slaying and divinations and such. That's the kind of training of community training method I am referring to - Skiller Hub that we can expand co-op/clan training to a PvM Hub or Minigame Grotto kind of designate area for large scale community training.

23-Sep-2022 19:13:04

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