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Armies of Gielinor Mobile App Thread is locked

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Janos Morgan
Jul Member 2009

Janos Morgan

Posts: 4,081 Adamant Posts by user Forum Profile RuneMetrics Profile
Whilst I would love this to happen, I hightly doubt it would be possible. Look what's happening to Chronicle, at the moment. Janos Morgan of Asgarnia
World Guardian of Guthix
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Guide for the Lost
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Lore Master and Quester

A look of fury, a look of pain, a look of hatred you can trust. A smile can hide anything.

22-Mar-2017 21:27:55

Dudeismyhero

Dudeismyhero

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Bump.

I would seriously spend $20- $35 USD on AoG base game + $10 - $15 USD for Expansion packs.

Base Game = 3 Base armies Guthix, Zamorak, Saradomin and the 3 Base army campains.
Expansions:
1) Seren army + campaign + 1-2 Multiplayer Map
2) Bandos army + campaign + 1-2 Multiplayer Map
3) Menaphite army + campaign + 1-2 Multiplayer Map
4) Zaros army + campaign + 1-2 Multiplayer Map
5) Etcetera....

Monetizing + Rewards:

DISCLAIMER
I know, people don't really want things monetized but maintenance and development cost money so here it is...

1) After every match, players get some kind of in game currency (Gold, Runes, Essence, Etc...)

2) Using that in game currency you can buy...
(Gold = Unit packs) - similar to hearthstone
(Essence = Rare / Alt Art RESKIN of unit) - similar to gwent
(Runes = emotes packs + taught packs + in map cosmetics packs + Banner Packs) - similar to idk... league xD

3) A person can spend real world money if they so desire to purchase everything listed in #2.
With the effect on game play similar to Hearthstone and not the Current Starwars Battlefront 2.

4) Have an event like Dota 2 compendium, League compendium, Smite odessey. Where you can pay X amount of $ for a challenge list that rewards exclusive cosmetics. NOT UNITS.

5) This would kill on a tablet.

6) Price accordingly.
for example ( $20 base game + $10 expansion + 10 Unit packs are $2 USD each is already $50 USD). Whatever the pricing, players have to feel that it is a good value but not pay to win.

7) Out of monetization ideas...


In Game Rewards + Mechanics:

1) Ranked Ladder (As long as there is a goal, there is player retention, progression and rewards)

2) Unit packs would consist of 5 random units + unit variations with 1 guaranteed rare. (Pay very close attention of HearthStone and their level of power assigned to cards)

3) Game Modes (Ranked, UnRanked, Event, 1v1 2v2 3v3 4v4 respectively)

personally way more interesting than Chronicle: Runescape legends

16-Dec-2017 23:40:22

Summerleaf
Nov Member 2012

Summerleaf

Posts: 3,313 Adamant Posts by user Forum Profile RuneMetrics Profile
Fosbinder said :
I would rather they team up with the "Total War " developers and make a Total war : Armies of Gielinor game . A real full scale tactical wargame .. Not just a re-hashed copy of the original .


YESS.

I"ve literally been imagining a Warhammer/RuneScape Hybrid for AGES

17-Dec-2017 23:50:44

Mochag13

Mochag13

Posts: 3,915 Adamant Posts by user Forum Profile RuneMetrics Profile
Figured I would give my input and support.

AOG desperately needs an overhaul if Jagex does ultimately decide to pick it up again.

This game made its debut before RS HD.

Graphic improvements would make the game more appealing to new players and old.

It's my opinion that the game it's self could use some minor tweaks but simply revamping the graphic asserts initially might be the way to go.

I miss the days you could search for a game and there was an active community also seeking games. Now, since it's unsupported, it takes planning to arrange rated matches.

I've played many turn based strategy games before and after AOG but nothing quite captures the uniqueness of this strategy game.

I would love to see a modernized Armies of Gielinor.

09-Sep-2018 01:17:09 - Last edited on 09-Sep-2018 01:20:38 by Mochag13

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