Charge-14
said
:
The reasons why there's no other gear for T60+ in Smithing is because they have yet to update other skills to fully allow T60+ skilling.
Ex1. Elder Trees are a T90 resource that fletches into a T60 weapon and the highest level Hatchet we have (Crystal) is T70.
Ex2. Rune Arrowtips take Lv50 Smithing to create and Lv75 to fletch into usable arrows.
Ex3. It takes Lv93 Crafting to create a T65 Ranged Body (Royal Dragonhide).
While these are true (and hopefully we'll get Woodcutting/Fletching and Crafting/Runecrafting revamps sooner rather than later), I think what OP is getting at is the selection of
melee gear
made from the new-ish metals are lacking.
Look at the difference between, say, Rune and Orikalkum:
Rune Armour:
- Full helm
- Med helm
- Platebody
- Platelegs
- Plateskirt
- Square Shield
- Kiteshield
- Boots
- Gauntlets
Orikalkum Armour:
- Full helm
- Platebody
- Platelegs
- Kiteshield
- Boots
- Gauntlets
Rune Weapons:
- [Main/Off]Hand Daggers, Maces, Swords, Scimitars, Longswords, Warhammers, Battleaxes, Claws
- 2H swords
- Hatchets
- Spears
- Hastas
Orikalkum Weapons:
- [Main/Off]Hand Warhammers
- 2H Warhammer
Think about it from the perspective of a new player, who has no idea that there was ever a Mining/Smithing rework and has reason to assume that this is how it's always been. Halfway through your adventure, your choices of Smithable gear
plummet
for no obvious reason, from a full arsenal of weapons and armour per tier to a meager few. Weapons especially; you're going from twelve types of weapons you can make to
two
. Would that not seem kind of unfinished to you?
19-Sep-2020 23:02:30
- Last edited on
19-Sep-2020 23:04:58
by
Vengeance of