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DONT MAKE SUMMONING 120 Thread is locked

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Lush Snow

Lush Snow

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Draco Burnz said :
Lush Snow said :
Oh is it fast to collect twice as many charms and spend twice the money? Who trains outside of bxp weekends? Ruined skill. I mean I hear they are throwing shit at the wall but it's just annoying. At least do proper funking combat 120s before this shit.


I see loads of announcements of ppl getting 99/120 sum outside of bxp.


Yeah well it is perm dxp when you buy spinz plus you can citadelspan that shit plus it only takes 1xp to lvl doesn't mean that they don't train it in dxp. That what you want more key sales? Makes a change.

25-May-2018 01:58:50

Tom Grey

Tom Grey

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Draco Burnz said :
Tom Grey said :


All of this pretty much could be used against slayer as well yet they still made that 120.

Thus just because it might take a while to get to 120, still doesnt mean it shouldnt get raised.


Never said I agreed with 120 slayer. It made sense to raise it, but it wasn't too successful, considering the number of slayer creatures actually added being disproportionate to the amount of extra grind we are required to do.

There are much better suggestions for large updates than to just raise the cap on a skill nobody has issues with. We are gonna open the pandora's box and make all skills 120, calling it new content. But it will be the same exact content as before, that not everybody enjoys.

25-May-2018 02:58:47

Konota
Jun Member 2010

Konota

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Tom Grey said :
Further, we are in a state of economy where there is too much money to spend and not too many items to spend them on (thanks invention). 120 summoning is going to be another items sink. Only a portion will be offset by the cost of shards.

Nice. The more sinks, the better.

Tom Grey said :
Its not fast. You have to factor in the time it takes to collect charms.

Konota said :
And since people have to get 120 slayer for their comp capes, they should have enough charms anyway or close to.

^
Hello Moto

25-May-2018 08:19:24

Uncle Pob

Uncle Pob

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One thing emerging from this thread is that basically nobody claims to actually enjoy training Summoning, and if it's trained at all it's usually gotten out of the way via DXP, or trained slowly using any free method available, or simply soldiered-on through in order to gain or regain Comp.

As a result, the people most affected by this would be those who already Comped, since raising the skill to 120 would predominantly just add a massive price-tag to their regaining of a cape they already had, which isn't quite the same thing as adding an entirely new skill, or a new quest, or a new boss which are all new content that can usually either be ploughed-through fairly inexpensively, or simply enjoyed for the new content that it is. Raising Summoning to 99 would amount to little more than Jagex telling people to buy a bajillion more charms and then stand by an obelisk turning a "99" into a "120".

As for everyone else, it simply creates another "barrier of stupidity" which makes aiming for Comp cape seem less and less realistic or appealing. The more pointless hoops a player has to jump-through to get Comp, the more likely they're just going to throw-up their hands and go "F that". It's one thing adding new things to do, it's another to simply stretch-out a skill which you've seen and done it all by level 5, and the only thing that changes is the item you have to buy from the GE, and serves as nothing more than a "have you thrown away this much GP?" wall.

Since I don't ever plan to boss, I already know within a year of my account being created that I'll never Comp. So I also know that any content that exists purely as a wall for people who want to Comp doesn't apply to me and I can simply ignore all of that.

But it works the other way too: a player might be so put-off about having to train Summoning to 120 that his desire to Comp is killed; so why would he ever want to try Solak?

25-May-2018 08:46:22

Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 79,296 Emerald Posts by user Forum Profile RuneMetrics Profile
Konota said :
Tom Grey said :
Further, we are in a state of economy where there is too much money to spend and not too many items to spend them on (thanks invention). 120 summoning is going to be another items sink. Only a portion will be offset by the cost of shards.

Nice. The more sinks, the better.

Tom Grey said :
Its not fast. You have to factor in the time it takes to collect charms.

Konota said :
And since people have to get 120 slayer for their comp capes, they should have enough charms anyway or close to.

^


Ikr.

Like how they keep bringing up the amount of charms needed :P
Draco Burnz
Anime Fanatic
Defender of the logical

25-May-2018 12:09:53

Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 79,296 Emerald Posts by user Forum Profile RuneMetrics Profile
Tom Grey said :

Never said I agreed with 120 slayer. It made sense to raise it, but it wasn't too successful, considering the number of slayer creatures actually added being disproportionate to the amount of extra grind we are required to do.

There are much better suggestions for large updates than to just raise the cap on a skill nobody has issues with. We are gonna open the pandora's box and make all skills 120, calling it new content. But it will be the same exact content as before, that not everybody enjoys.


Yet ppl seem to still be enjoying slay so id say it was successful.
Draco Burnz
Anime Fanatic
Defender of the logical

25-May-2018 12:11:27 - Last edited on 25-May-2018 12:11:48 by Draco Burnz

Jamzi

Jamzi

Posts: 2,354 Mithril Posts by user Forum Profile RuneMetrics Profile
Uncle Pob said :
One thing emerging from this thread is that basically nobody claims to actually enjoy training Summoning, and if it's trained at all it's usually gotten out of the way via DXP, or trained slowly using any free method available, or simply soldiered-on through in order to gain or regain Comp.

As a result, the people most affected by this would be those who already Comped, since raising the skill to 120 would predominantly just add a massive price-tag to their regaining of a cape they already had, which isn't quite the same thing as adding an entirely new skill, or a new quest, or a new boss which are all new content that can usually either be ploughed-through fairly inexpensively, or simply enjoyed for the new content that it is. Raising Summoning to 99 would amount to little more than Jagex telling people to buy a bajillion more charms and then stand by an obelisk turning a "99" into a "120".

As for everyone else, it simply creates another "barrier of stupidity" which makes aiming for Comp cape seem less and less realistic or appealing. The more pointless hoops a player has to jump-through to get Comp, the more likely they're just going to throw-up their hands and go "F that". It's one thing adding new things to do, it's another to simply stretch-out a skill which you've seen and done it all by level 5, and the only thing that changes is the item you have to buy from the GE, and serves as nothing more than a "have you thrown away this much GP?" wall.

Since I don't ever plan to boss, I already know within a year of my account being created that I'll never Comp. So I also know that any content that exists purely as a wall for people who want to Comp doesn't apply to me and I can simply ignore all of that.

But it works the other way too: a player might be so put-off about having to train Summoning to 120 that his desire to Comp is killed; so why would he ever want to try Solak?


Totally agree. Sumon 120 in - me out..

25-May-2018 14:10:05

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