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Make death meaningful or creat

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DiaboMalandr

DiaboMalandr

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Make death meaningful or create hardcore worlds.

Let me tell you a story:

I was killing Hollowfoot, and had to go to the bathroom (no worries, that's how interesting combat currently is), when I come back my character had unexpectedly died.
Slightly annoying, so I had to pay the death tax which for over 40k in equipment was 541 gp.

Let that sink in, you can get 5-6k from killing an imp, and almost 2k from killing a chicken. Killing one of those can cover death several times over.
Death is cheaper than food to stay alive. It's bad that banks heal and adrenaline heal so much that food was almost worthless, but now it's even more worthless.


Killing higher lvl enemies meant something (not much considering death cost was already low), now it means less. If I kill something relevant and get a special drop just feels meaningless because I never invested or risked anything.


SO MY REQUEST IS:

Either make death meaningfull , or introduce hardcore worlds, where if you die you lose most of your equipment and 1% xp in all skills.

21-Jan-2023 00:02:58

noninie
Jun Member 2023

noninie

Posts: 42 Bronze Posts by user Forum Profile RuneMetrics Profile
I do not disagree with this point, although I understand the reasoning for the entire update. My next comment is extra.

As an Ironman, my combat preparation is paid for in time not money. Since I can't spend money on my preparation, I'm not sure how much the expense change will affect me; dying could be a comparatively bad idea for me anyway.

Another point:
"If I kill something relevant and get a special drop just feels meaningless because I never invested or risked anything."
That feeling might not be new.

21-Jan-2023 09:44:07

Ruby_Red0
Jun Member 2022

Ruby_Red0

Posts: 188 Iron Posts by user Forum Profile RuneMetrics Profile
Oops! Sorry, double post. :O
New(ish) Player
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This is YOUR world, and I'm just a squirrel tryin' to get a nut.
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RS3: The game where RWTers are more important than Real Live Players

21-Jan-2023 15:25:37 - Last edited on 21-Jan-2023 15:31:03 by Ruby_Red0

Ruby_Red0
Jun Member 2022

Ruby_Red0

Posts: 188 Iron Posts by user Forum Profile RuneMetrics Profile
noninie said :
I do not disagree with this point, although I understand the reasoning for the entire update. My next comment is extra.

As an Ironman, my combat preparation is paid for in time not money. Since I can't spend money on my preparation, I'm not sure how much the expense change will affect me; dying could be a comparatively bad idea for me anyway.

Another point:
"If I kill something relevant and get a special drop just feels meaningless because I never invested or risked anything."
That feeling might not be new.


Another point:

That's what you signed up for when you desided to do Ironman. You wanted to invest time.

You do generate coin. If you were lucky enough to get a drop that you could alch for 300k gps, what would you spend it on?

Repairs
Death Costs
Whatever you can buy from NPCs

What else?

Im starting to look at a successful longtime Ironman toon like the Dwarves in Lord of the Rings - jealously guarding their mountain of gold, lol.

If I invested a lot of time on an Ironman toon, I agree I probably wouldnt be putting it in harms way any more than I had to.
New(ish) Player
:
This is YOUR world, and I'm just a squirrel tryin' to get a nut.
;)
RS3: The game where RWTers are more important than Real Live Players

21-Jan-2023 15:29:27 - Last edited on 21-Jan-2023 15:54:43 by Ruby_Red0

Ruby_Red0
Jun Member 2022

Ruby_Red0

Posts: 188 Iron Posts by user Forum Profile RuneMetrics Profile
DiaboMalandr said :
Make death meaningful or create hardcore worlds.


SO MY REQUEST IS:

Either make death meaningfull , or introduce hardcore worlds, where if you die you lose most of your equipment and 1% xp in all skills.


You know, a Hardcore Server or two might be a good Idea if you think there are enough players that would appreciate taking that kind of harsh hit if they fail their task.
New(ish) Player
:
This is YOUR world, and I'm just a squirrel tryin' to get a nut.
;)
RS3: The game where RWTers are more important than Real Live Players

21-Jan-2023 15:52:43 - Last edited on 21-Jan-2023 15:56:17 by Ruby_Red0

Ruby_Red0
Jun Member 2022

Ruby_Red0

Posts: 188 Iron Posts by user Forum Profile RuneMetrics Profile
DiaboMalandr said :

Let me tell you a story:

I was killing Hollowfoot, and had to go to the bathroom (no worries, that's how interesting combat currently is), when I come back my character had unexpectedly died.
Slightly annoying, so I had to pay the death tax which for over 40k in equipment was 541 gp.

Let that sink in, you can get 5-6k from killing an imp
, and almost 2k from killing a chicken.


You could have told your story without giving away the secret to my success! :@

The Imps could of just as well been our little secret. ;)

Apparently the PvM community is not afraid of Bossing, but Imps scare the bejesus out of a
great deal of them. Afterall, Imps can be quite feisty. :|

Im just kidding around. There is an effort out there to make Bossing more attractive to players that dont do it. Possibly there could be people that have trouble finding players to run with, I dont know. Death costs, no matter how small, is the usual excuse given for not doing it. And maybe for many, it is a drawback. I would imagine for most, they simply arent ready yet, or simply not interested - not their thing and they are not gonna do it ever. Runescape is so diversified that it would be silly not to take into account that people may not be playing for Boss encounters alone.

I think trying to get players into Boss encounters before their toon is of the level to compete is also a drawback. Skills are very intermingled or co-dependent on other skills (ex: Invention) in this game. Also, you need time to learn your own ability mechanics. Im doing that now, leveling Slayer.

Lower death costs may encourage players to get their feet wet at Bossing, but thats not how doing Endgame Content traditionally works. Endgame Content is for those that have their skills, gears etc to at least a basic acceptable point to join a team.

That's why its called Endgame Content - its the thing you do once you have done everything else.
New(ish) Player
:
This is YOUR world, and I'm just a squirrel tryin' to get a nut.
;)
RS3: The game where RWTers are more important than Real Live Players

21-Jan-2023 17:18:42 - Last edited on 21-Jan-2023 17:36:21 by Ruby_Red0

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
noninie said :
I do not disagree with this point, although I understand the reasoning for the entire update. My next comment is extra.

As an Ironman, my combat preparation is paid for in time not money. Since I can't spend money on my preparation, I'm not sure how much the expense change will affect me; dying could be a comparatively bad idea for me anyway.

Another point:
"If I kill something relevant and get a special drop just feels meaningless because I never invested or risked anything."
That feeling might not be new.


Actually IM invested and risked far more. Regular players can buy all kinds of resources, gear, pouches, invention perk materials and such from the GE but IM have to farm their own. There is a HUGE time investment, especially when they are not so good in pvming or low levels in skilling that inevitably has to cost them even more time to catch up with the progression requirements.

21-Jan-2023 18:38:40 - Last edited on 21-Jan-2023 18:40:05 by Dilbert2001

Fish Kitten
Sep Member 2013

Fish Kitten

Posts: 1,199 Mithril Posts by user Forum Profile RuneMetrics Profile
DiaboMalandr said :

Death is cheaper than food to stay alive.


Probably true if you're using 40k gp worth of equipment. But 40k gp worth of equipment isn't a very usual loadout for most anybody doing even moderately difficult PVM. For one thing, it would be a terribly inefficient set even for low level slayer.

Your "death is cheaper than food" refrain falls apart for the low-average to mid-average player, not including the time and inconvenience that dying also creates.

Original message details are unavailable.
Either make death meaningfull , or introduce hardcore worlds, where if you die you lose most of your equipment and 1% xp in all skills.


The good news is, you can do this without Jagex altering the game code at all. Next time you die, destroy all your equipment and take a break from the game equivalent to 1% of losing that XP.

22-Jan-2023 00:09:35 - Last edited on 22-Jan-2023 00:14:52 by Fish Kitten

Ruby_Red0
Jun Member 2022

Ruby_Red0

Posts: 188 Iron Posts by user Forum Profile RuneMetrics Profile
DiaboMalandr ,

Close to the lodestone of Varrock there is Mays Quest Caravan.

She can hook you up with Armour of Trials and a weapon called Vanquish if you dont have them already.

Its really good gear. I still use it for Questing and such because it has no repair costs and you dont lose it on death (unless you die in the Wilderness).

The Armour comes in level 25, 50 and 75. You can use the level 50 now, and it automatically scales up to 75 as you level.

Im 99 Defense and I still use the level 75.

Its hybrid armour so its good for melee, range and magic.

I think you need 125 quest points for the armour

and 75 attack, range and magic for Vanquish.

I could be wrong as I got it a while ago but talk to May next time you are at the lodestone.

Trust me good stuff, and its saves a lot of wear and tear when you are a higher level and get premium armours.

Im just saying...
New(ish) Player
:
This is YOUR world, and I'm just a squirrel tryin' to get a nut.
;)
RS3: The game where RWTers are more important than Real Live Players

22-Jan-2023 02:50:17 - Last edited on 22-Jan-2023 03:20:24 by Ruby_Red0

DiaboMalandr

DiaboMalandr

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
"Probably true if you're using 40k gp worth of equipment. But 40k gp worth of equipment isn't a very usual loadout for most anybody doing even moderately difficult PVM"

It's F2P world. I don't intend on getting premium soon but that's a long story.

I haven't tried dying with a few million equipment, but according to this: https://secure.runescape.com/m=news/death-costs-a-matter-of-life-and-death

If my equipment was worth 100 000 000 I'd pay 500k which is still cheap, even for F2P (at least 4 me). ...and I hope people aren't intending on dying a bunch of times and try weight the risk and prepare adequately.

23-Jan-2023 07:52:17

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