Make death meaningful or create hardcore worlds.
Let me tell you a story:
I was killing Hollowfoot, and had to go to the bathroom (no worries, that's how interesting combat currently is), when I come back my character had unexpectedly died.
Slightly annoying, so I had to pay the death tax which for over 40k in equipment was 541 gp.
Let that sink in, you can get 5-6k from killing an imp, and almost 2k from killing a chicken. Killing one of those can cover death several times over.
Death is cheaper than food to stay alive. It's bad that banks heal and adrenaline heal so much that food was almost worthless, but now it's even more worthless.
Killing higher lvl enemies meant something (not much considering death cost was already low), now it means less. If I kill something relevant and get a special drop just feels meaningless because I never invested or risked anything.
SO MY REQUEST IS:
Either make death meaningfull , or introduce hardcore worlds, where if you die you lose most of your equipment and 1% xp in all skills.
21-Jan-2023 00:02:58