The gravestones also made everything too easy. In my opinion we should lose everything on death, with no possibility to get it back. Then perhaps we would be a bit more careful about not dying, and a trip to the bathroom (which is AFK and not allowed), would actually be punished.
Sumine62
said
:
The gravestones also made everything too easy. In my opinion we should lose everything on death, with no possibility to get it back. Then perhaps we would be a bit more careful about not dying, and
a trip to the bathroom (which is AFK and not allowed), would actually be punished
.
Aw, cmon. When you gotta go, you gotta go. That would be cruel and unusual punishment, imho.
I didnt know Mays Quest Caravan wasnt part of f2p, but its something to keep in mind if you ever deside to go p2p.
New(ish) Player
:
This is YOUR world, and I'm just a squirrel tryin' to get a nut.
RS3: The game where RWTers are more important than Real Live Players
23-Jan-2023 14:26:17
- Last edited on
23-Jan-2023 14:28:08
by
Ruby_Red0
Sumine62
said
:
The gravestones also made everything too easy. In my opinion we should lose everything on death, with no possibility to get it back. Then perhaps we would be a bit more careful about not dying, and a trip to the bathroom (which is AFK and not allowed), would actually be punished.
Punishing people for AFK? Lmao. The trip to death's office and the embarrassing surging through War's Retreat is punishment enough for AFKing during a boss fight or combat. You can go AFK btw.
I can see where the OP is coming from. For me, however, part of it boils down to accessibility. It can be fairly off-putting to be slapped with higher death costs when you're learning something new. One might have already invested time and money into stats, potions, food, gear, perks, buffs and goodness knows what else. The drops from bossing are, in a sense, rewards for that effort, as well as taking the time to learn the mechanics and beat the boss.
Perhaps there is a case for a 'high-risk' world that brings higher drop rates, but with increased death costs. It is not something that I would support as such, but maybe you could package it up as an idea for a new piece of content.
Perhaps there is a case for a 'high-risk' world that brings higher drop rates, but with increased death costs. It is not something that I would support as such, but maybe you could package it up as an idea for a new piece of content.
That's a really good idea, could be p<ired with increase rate of rare drops for people who like high risk - high reward in games. It would also be nicer to finally get that gud gear from hollowfooot.
25-Jan-2023 07:28:49
- Last edited on
25-Jan-2023 07:29:21
by
DiaboMalandr
RS3's death system is already very meaningful comparing to most other online games with death penalty, specially TIME is a very precious commodity. Time can do so much in RS3.
Perhaps one more death penalty they can consider that some online games do is to put a fatigue debuff on death, say 10% debuff on stats for a few minutes that can't be restored by potions.