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Hero pass Feedback as Ironman

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Jaeharys
Dec Member 2020

Jaeharys

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
My thoughts on the hero pass as an ironman!

Firstly,

I understand Jagex's point of view on removing the yak track and adding the hero pass. Almost every game is going adding a battle pass and Jagex is following the trend.
I'll be giving my thoughts in different breakdowns below:

----------------------------------------Cosmetics----------------------------------
When comparing yak track and hero pass, we can see a noticeable difference in the amount of overrides.
If we compare the latest yak track (Forinthry Frontier) to the hero pass, we get 22 different overrides including cosmetics, titles and pets.
In the Hero pass, there is a total of 67 overrides including cosmetics, titles, animations and pets which is pretty much 3x as much just by reaching level 120 of the pass.
In the hero pass store, it is possible to find 16 new cosmetics, 1 new pet, 4 new animations and 4 new titles bringing the total amount of overrides to 92.
The only issue I have with the new cosmetics is that there are 2 basic outfits called slayer and guardian where both of these have between 4 and 5 reskins.
Same principle applies to the weapon cosmetics. Before we used to have all weapon types as cosmetics, but with the hero pass it is limited to 2h, halberd, staff, chakram and bows. No more shields, longswords, wands and daggers.
The hero pass also only has 1 pet with 3 reskins.

My take on this is that I personally would have preferred having more variety of outfits, pets and weapon types as opposed to pumping out more cosmetic reskins.

06-Sep-2023 18:15:37

Jaeharys
Dec Member 2020

Jaeharys

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
------------------------------------------Daily Challenges---------------------------------
When it comes to daily challenges, they have been present since 2012 and are now replaced by the challenges in the hero pass. Both of these should have stayed separate.
The daily challenges in the past allowed players to receive xp as well as miscellaneous items such as death touch darts (dtd), monthly resets, reaper points, slayer vip coupons, gift offerings, life refreshes, dg tokens and wildcards and aura refreshes.
The rewards were available to ironmen and really helped with quality of life. Now with the introduction of the hero pass and its change to the daily missions, ironmen have lost these rewards to instead receive hero points.
This means that the daily missions are of no value to ironmen except to level up the hero pass quicker.

I have 2 suggestions when it comes to these new changes.

1. Give xp rewards when completing daily missions even to ironmen as well as hero satchels when completing the weekly challenge. This would make it similar to how it used to be with daily challenges.
2. Maintain the old daily challenge system alongside to the new daily challenges (with the removal of the TH keys). This is a less viable suggestion since the initial goal was to remove the challenges and replace them with missions.

These changes would allow ironmen to not lose their previous xp and item rewards that have been in the game for YEARS!

06-Sep-2023 18:15:57

Jaeharys
Dec Member 2020

Jaeharys

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
----------------------------------------Buffs----------------------------------------------

When it comes to buff, ironmen should be ALLOWED to use some of them at the very least. Most of them are quality of life buffs such as:
- Headhunter (choosing a slayer task from the slayer master of your choice)
- Trailblazer (decrease the clue steps by 1)
- Lumberjack's Ingenuity (doubles chance of wc tool perks to activate)
- Fort Artisan (20% chance to save resources when making planks)
- Chaos ward

The only buff that isn't quality of life is the chaos ward which includes a 20% damage reduction in ED4. For experience players, this buff won't affect them. For new players or players trying to get into pvm, this buff is a way in to help understanding abilities, bosses and general mechanics.

I don't see why ironmen aren't allowed these buff as most are not even game breaking or don't change the ironman's way of playing the game.

For example let's look at the trailblazer buff. Ironman are already allowed the anachronia totem decreasing clue steps by 1. This is already part of the game which is why it makes no sense to not allow ironmen PAYING for the battle pass to use a mechanics they already have access to.
Another example is the headhunter buff. This is purely quality of life and acts similarly to the 120 slayer cape perk. This would allow ironmen to not forfeit the slayer point streak and resetting their task when farming for specific slayer creatures.

For these reasons, I hope ironmen will be allowed to use SOME of the buffs

06-Sep-2023 18:16:14

Jaeharys
Dec Member 2020

Jaeharys

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
-----------------------------------Oddments-------------------------------------------------

Oddments, the useless currency. With the state of the game right now, oddments are useless. They are given by the 100 or 1000 at a time and for every reason possible to ironmen as a subtitution to other rewards. Most players have them in bulk and can probably purchase the whole store.
What I would suggest when it comes to oddments, it to modify the store and bring it old cosmetics from the previous yak tracks and possible animation overrides
This would allow for the currency to be relavent again and be a decent reward compared to what it is currently for ironmen....TRASH.

----------------------------------MTX-------------------------------------------------------

Now time to tackle the elephant in the room. I honestly don't mind MTX when it is NOT GAMBLING such as treasure hunter.
I personally think a lot of players wouldn't have an issue with MTX if used properly. The Solomon Store already exists. Why not included fresh new cosmetic or old ones in the store and have players be able to purchase them directly with real money. This would remove the gambling aspect.
I feel like a lot of players would be more willing and accepting of using MTX if the items wanted were guaranteed.

Let's take fortnite or warzone for example. In both games there is the possibily to buy skins and overrides. PEOPLE DO IT. And if this was implemented in RS, people would also do it.

When it comes to MTX all we want is transparency!

----------------------------Conclusion-----------------------------------------------------

I hope this brings some sort of feedback to the hero pass as well as appropriate suggestions as to how to move forward with this new update.

Please don't CALL IT A MAJOR UPDATE and not allow ironmen to be part of it.

06-Sep-2023 18:16:26

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
"My take on this is that I personally would have preferred having more variety of outfits, pets and weapon types as opposed to pumping out more cosmetic reskins."


This Underworld Hero Pass is obviously focused on Necromancy. Like all previous Yak Tracks with different themes, we are going to focus on a couple of types of outfits pertaining to the theme Underworld, so I do not think we should have all kinds of weapons, especially shields that we Necromancers don't use because we have the Bone Shield Talents.

"1. Give xp rewards when completing daily missions even to ironmen as well as hero satchels when completing the weekly challenge. This would make it similar to how it used to be with daily challenges."


"Building from your feedback, we are looking to discuss the topic of Ironman players being able to claim XP rewards from Daily Missions, but we want to make sure that we approach this subject correctly."
- Today's HERO PASS - PLAYER FEEDBACK UPDATE #1

I'll go with what the RS3 implements based on the feedback of the entire IM community.

"Oddments, the useless currency. With the state of the game right now, oddments are useless. They are given by the 100 or 1000 at a time and for every reason possible to ironmen as a subtitution to other rewards. Most players have them in bulk and can probably purchase the whole store."


No support as Oddments aren't useless. There are over 200,000 oddments worth of items for IM in the Oddments Stores, I don't think the overwhelming majority of the IM community has over 200,000 oddments. Jagex has the real actual number. I am pretty sure if they deem more items in the oddments store, and they don't have to be for IM only, they will add more. I am all for more items in the Oddments Store though.

"This would remove the gambling aspect."


The fact is no gambling in Hero Pass.

06-Sep-2023 20:04:34

Jaeharys
Dec Member 2020

Jaeharys

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
---------------MTX_-------------
Treasure Hunter = gambling

As referred to in the MTX section

----------------Oddments-----------
the items available to purchase through oddments have been in the game since 2014. They are old content. And yes most ironmen have plenty of oddments. I come and go every year and I'm not a hardcore player like most and I can almost buy all item in the oddment store.

Just think at how many oddments we can get through the H'ween or Xmas events alone + all the previous yak tracks

Thanks

06-Sep-2023 20:41:20 - Last edited on 06-Sep-2023 20:47:04 by Jaeharys

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