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Rework Dark Facet of Passage

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Loch Ars
Sep Member 2022

Loch Ars

Posts: 80 Iron Posts by user Forum Profile RuneMetrics Profile
While the Dark Facet of Luck and Dark Facet of Grace have useful effects, the Dark Facet of Passage has an effect that is both underwhelming in comparison and removes an item sink at a time when the game needs more of them.

To address these issues, remove the current effect and replace it with a toggle replicating the effect of the Abyssal Link relic power while worn or carried in inventory – teleport spells cost no runes, but also award no experience. In order to maintain the usefulness of Abyssal Link relic power and address the lack of item sinks, make these teleports use a charge on the Passage of the Abyss too.

Thanks to Kags for a discussion leading to this proposal.

24-Oct-2022 13:30:38

Liep25
Apr Member 2005

Liep25

Posts: 5,712 Rune Posts by user Forum Profile RuneMetrics Profile
So, your main argument is the loss of an item sink? = 1 fortunate per 500 teleports

And you'll replace it with an effect that removes the item sink of runes (5 runes avg PER teleport)?

Other than that, I like the idea, but in addition. I would keep current effect.
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25-Oct-2022 15:44:19

Loch Ars
Sep Member 2022

Loch Ars

Posts: 80 Iron Posts by user Forum Profile RuneMetrics Profile
Liep25 said :
So, your main argument is the loss of an item sink? = 1 fortunate per 500 teleports


No, the main argument is that the current effect is underwhelming. Though, I would consider anything that helps to maintain the value of Treasure Trails rewards fairly important too.

Liep25 said :
And you'll replace it with an effect that removes the item sink of runes (5 runes avg PER teleport)?


If you are running around and teleporting a lot using spell books, you will probably bring an elemental battlestaff, so most teleports will be a few law runes. Plus I for one cannot recall when I last cast a non-green teleport spell. I use lodestones and chipped teleport tabs a lot, but I would use them a lot with the proposed change too as they take you to different destinations. Frankly, I do not think people with passages use teleport spells much at the moment, so my guess is that the change would work out to a net item sink, especially if you consider that these people would likely also bring a pouch with runes for spellbook swap if the passage and the pouch were enough to cast any teleport spell other than Ape Atoll.

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Other than that, I like the idea, but in addition. I would keep current effect.


That would certainly be better than the current state where the enchantment is useless, but 2600 or 2700 gp/teleport is pretty affordable. How about doubling the charge capacity to 10,000 as part of the reworked enchantment if you feel you have to recharge yours too often right now? In any case, I would not really complain if the current effect were kept, as long as a useful effect is added.

25-Oct-2022 16:10:34 - Last edited on 25-Oct-2022 16:12:57 by Loch Ars

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