Some of my pvm buddies (whilst im slaving over these ridiculously rare proc comp reqs) have noticed they are taking minutes longer on boss kills because of the cooldown but more so, they aren't proccing as many crits with the other option Jagex is using as their change
These developers plan nothing, I don't think they actually play or have any idea of the combat system, and think they can just nerf certain combos and expect other combos to act the same, why you would need to nerf 4taa to a point people are just not going to bother is once again Jamflex at it's best
With the upcoming Animate Dead and FSOA nerfs it's clear magic is really taking a battering and I don't understand why. BiS Range is just as good in my opinion and with BOLG I am quite happy ranging. Animate Dead is handy where Jamflex creates a monster like Armoured Phantoms for example with a ridiculous defence level and basic melee hits of over 1200, with a silly magic attack that hits upwards to 5000..
If you intend on making monsters susceptible to Magic and more over the inquisitor staff and that content is centered around needing such buffs to the player because lets face it, Armoured Phantoms and Risen Ghosts are overhyped roid heads that have ABYSMAL drop tables par the new codex.
The level of the content, the rarity of the last soul and the rarity of the Raptor Challenges seem inconsistent with what the content actually offers. I get the interaction factor, but that was done when you put these requirements on comp. The rarities are unnecessary
I'm 22 tasks deep without first challenge, Raptor seems to be giving low master tasks, like ankous and lower level demons. Again he doesn't seem consistent with his level.
Lastly, instances for 6 people when each side of the dungeon is built for 2?
Honesly Jamflex. It's not even funny anymore.
12-Apr-2023 12:35:27
- Last edited on
12-Apr-2023 12:42:20
by
Smasherley