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Recent Conc blast change

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Unslain Boss
Dec Member 2006

Unslain Boss

Posts: 2,844 Adamant Posts by user Forum Profile RuneMetrics Profile
Concentrated Blast and Sonic Wave now share a cooldown.

Our reasoning: Magic at current had a lot of power at a base line, but it was reliant on dual-wield spamming Greater Concentrated Blast. As a result, staves were falling way behind dual wield.


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I don't see why this is a huge issue to fix apart from people sweating to use dual + 2h constantly spamming swaps, which the avg player isn't going to bother with.

Just want to point out 2h magic have fractured staff of armadyl (tier 95). The best dual weild has is prasuel wand/orb (tier 92). By you're logic you're saying staves have lagged behind, how when dual weilds are sat on t92 as max level weaponary? Used correctly FSOA is probably the other way around.

11-Apr-2023 17:59:56

Zack Ripper
Jul Member 2019

Zack Ripper

Posts: 106 Iron Posts by user Forum Profile RuneMetrics Profile
Tbh i don´t know either. it´s is such a weird an unnessary change to do. That abilitys isn´t even relevant right now as long as g conc takes god spot. It just make it completly fall out for every dps rotation.
I don´t know what there actuall plan is but it feels more and more like they don´t know either. Better said they already proofed they don´t know..

2021 Gwd 3 everything around was a good year, everything they released..

With all the recent annoucments of changes, nerfs and everything i be kinda real here.. It feels like the Devs lost it and are completly out of touch with the combat , Gameplay and what the Players actually want. It feels that they try to force a direction no one wants and devalue time investments for learning things, time commitment and overall archievments. (Gold, Titels and so on.)

Even with Necromany whenever this will release this whole year for Rs3 is already a failure.

and i don´t say this out of anger or anything it´s just sad currently how things turn out. Well not all was bad this patch i mean basic buff cool.. but not great.. Stun version nerfed base dmg buffed.. so in fact less combo use more brain dead spamm.

12-Apr-2023 03:59:57 - Last edited on 12-Apr-2023 04:10:49 by Zack Ripper

Rikornak
Oct Member 2013

Rikornak

Posts: 9,258 Rune Posts by user Forum Profile RuneMetrics Profile
They literally said they can't buff 2h magic - which obviously is weaker than DW right now - even with your correctly stated higher tiered weapon available, without making magic as a whole for certain players even stronger (read: without buffing DW as well at the same time), since there is a creatively usable mechanic (read: softer variant of an exploit) that isn't that obvious to a lot (and especially new ones, who haven't encountered the weird shenanigans of this game engine) players and can solely be abused for magic, but not ranged or melee. So obviously the only way to fix this issue was to sever the connection between 2h and DW.

Complexity in combat should come from correctly synergizing your abilities, not some esoteric mumbo jumbo (we're not just talking about switchscape in here), which basically should have been fixed shortly after it came up in the first place. And every other game in active support would have made rather than this - ouh players put in more effort so we could pseudo ascend it to a regular game mechanic - which is roughly on the level of the tons and tons of tick exploitations in OS - just with influence on combat, rather than increased experience rates - in both cases preventing the game going forward (yeah well RS3 obviously fixed it late - but better late than never).

So yeah - wrack and gsonic is a net buff for 2h magic, whereas wrack is a compensation for DW switches, so you won't end up worse than before . And yeah - that's basically how balancing should be done - give players something in return. And to be fair - the upcoming FSOA and AD nerfs should be handled likewise.

But all in all - they shouldn't try to make 2h and DW equal. For melee - 2h there also is way better for AoEing, than DW would be - and no one complains. And that's objectively better than having 2h mage degraded to some switch only for DW.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

12-Apr-2023 06:52:03 - Last edited on 12-Apr-2023 07:33:50 by Rikornak

Smasherley
Jul Member 2007

Smasherley

Posts: 2,090 Mithril Posts by user Forum Profile RuneMetrics Profile
Some of my pvm buddies (whilst im slaving over these ridiculously rare proc comp reqs) have noticed they are taking minutes longer on boss kills because of the cooldown but more so, they aren't proccing as many crits with the other option Jagex is using as their change

These developers plan nothing, I don't think they actually play or have any idea of the combat system, and think they can just nerf certain combos and expect other combos to act the same, why you would need to nerf 4taa to a point people are just not going to bother is once again Jamflex at it's best

With the upcoming Animate Dead and FSOA nerfs it's clear magic is really taking a battering and I don't understand why. BiS Range is just as good in my opinion and with BOLG I am quite happy ranging. Animate Dead is handy where Jamflex creates a monster like Armoured Phantoms for example with a ridiculous defence level and basic melee hits of over 1200, with a silly magic attack that hits upwards to 5000..

If you intend on making monsters susceptible to Magic and more over the inquisitor staff and that content is centered around needing such buffs to the player because lets face it, Armoured Phantoms and Risen Ghosts are overhyped roid heads that have ABYSMAL drop tables par the new codex.

The level of the content, the rarity of the last soul and the rarity of the Raptor Challenges seem inconsistent with what the content actually offers. I get the interaction factor, but that was done when you put these requirements on comp. The rarities are unnecessary

I'm 22 tasks deep without first challenge, Raptor seems to be giving low master tasks, like ankous and lower level demons. Again he doesn't seem consistent with his level.

Lastly, instances for 6 people when each side of the dungeon is built for 2?

Honesly Jamflex. It's not even funny anymore.

12-Apr-2023 12:35:27 - Last edited on 12-Apr-2023 12:42:20 by Smasherley

Smasherley
Jul Member 2007

Smasherley

Posts: 2,090 Mithril Posts by user Forum Profile RuneMetrics Profile
It isn't even high level content. The monsters are only viable for farming the codex and Jagex needs to change this.. The highest Phantom is scaled up to a point it's not consistent with the whole update and for a level 113 slayer monster the drop table needs urgent revision. They're simply not worth it when Risen Ghosts are practically AFK even without a coil.

The coil is the next point. Every single combat update, these and abby lords.. Every world filled with Oldak Coils, it's absolutely frustrating. Risen ghosts one coil takes all but maybe 1-2 ghosts. The content is exclusive and it makes content exclusive not inclusive. As a GENERAL RULE upon release an Oldak Coil or other type of cannon should not be permitted

You make content with the intention for it to be played, you make it so that there's a challenge but Jagex seem confused between understanding a challenge to a complete slog that takes you all day to proc an extremely low drop chance.. RNGscape is not fun. Comp requirements that are solely based on luck and not an ounce of skill is unacceptable

Again another GENERAL RULE.. A slayer codex soul should not be rarer than the main drop

The Slayer Challenges require what? 30, 70 and 90 slayer each for the chance to get it? How LOW BALL is this chance? how is low/mid-level slayer content so rare to activate on this master. I am 200m slayer and all but melee in combat and prayer... Updates like this are fun but when RNG is the way to progress and not skill that fun quickly dissipitates and becomes a boring chore.

I don't understand why these slayer challenges are so rare when they are low level.

12-Apr-2023 13:33:06 - Last edited on 12-Apr-2023 13:37:25 by Smasherley

E I E dInO
Sep Member 2022

E I E dInO

Posts: 226 Silver Posts by user Forum Profile RuneMetrics Profile
Street price of FSOA is up to 2.6 - 29. billion gp the recent days, well up from 2.3 - 2.5 billion gp last month when the future update was prosposed.

Actual players know 2H magic is buffed overall actually despite a few disagreed, so they are buying FSOA. The market has spoken.

12-Apr-2023 15:35:19

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