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Nerf Necromancy.

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Flumps
Jan Member 2010

Flumps

Posts: 715 Steel Posts by user Forum Profile RuneMetrics Profile
Please do not buff other styles. The current problem with necromancy is that, every boss is finished too fast. All i can say is either you bring out more HP bosses that you actually have to engage with the bosses mechanics or nerf the whole style. Many people have been complaining how easy every boss is in this game with necromancy and that you can easily skip every mechanic of all the bosses long before having 99 necromancy let alone 120. The game itself is just not built for the power of necromancy. Make the nerf or you will loose players very fast because they see no point engaging with content that is now turned into god wars dungeon 1 level of content.

RAKSHA should never be on the same level of skill as the old skill level of Vindicta, which skill level is non existent even in Solo with necromancy.

04-Sep-2023 13:41:28

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
They are both "buffing" and "nerfing" the other combat styles. It is a rebalance actually.

While you think "every boss is finished too fast", some players are complaining even Hermond or Jad are too hard. So it is a matter of rebalancing to make all 4 combat styles, bosses and other mobs better experience for all kinds of players overall.

04-Sep-2023 16:13:31

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