^^
In case if you don't realize, removing the threat system was also what the COMMUNITY asked for. It has nothing to do with the story.
There are storytelling, episodic content we will continue to get, and there will also be ninja sized updates and COMMUNITY focused content but have no stories involved unless it is a lore based content strike. Don't forget seasonal and liveop events. They may have stories but they don't have to be related to the ongoing and everliving episodic content. From example, Yak Tracks can but don't have to relate to the current episodic storyline. We have all of them in RS3.
Wilderness is officially an endgame? Most definitely not, as we are soon moving over to City of Um for our bland new Necromancy journey. Stories in RS3 are everliving. They don't stay in a pool of dead water that will never change like in some old games content is confined in game modes.
In term of stories and locations, essentially there is no such thing as "endgame" in RS3. Our adventures always move forward in an episodic manner. They never end because they aren't one-off events. We don't restart over and over again either because we go in one unilateral direction but not in a lot of isolated game modes branching out in a lot of random directions.
13-Jun-2023 03:44:17
- Last edited on
13-Jun-2023 04:18:03
by
Dilbert2001