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Wilderness teleports

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Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,757 Opal Posts by user Forum Profile RuneMetrics Profile
The Wilderness flash event teleport can now be accessed from the Wilderness Sword 4, as well as the Hosts in Edgeville. Completing "Far-Reaching and Wild-Ranging" achievement is still required.



This one is awesome. Skipping the trip to Edgeville shortens the window of when you need to commit to one of these events. I can see the event has spawned, and then decide to go. The chances of me going to a non-special event just went way up. Way past zero. :p

Speaking of zero chance, there is another teleport update which unlocks the actual wilderness for people who like to play Runescape and not be punished for it.

Removed the Wilderness teleport restrictions while you are opted out of PvP.


So now I can go to the slayer master way up there, get a task, and actually go do it. Rather than crawl my way home to find the proper gear. When 30 monsters are piling me, and I need to logout for a bit, I can just teleport away. No clever trickery is required.

All of a sudden, the Wilderness exists. My only thing is, that seems like a small change. They could have done it a month ago? Small change, huge results. The map is much larger now.

12-Jun-2023 15:48:35

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
The Wildy Sword Community Hitlist is really awesome as usual, following the prevously Ninja Dojo format. Now I can go directly to Wildy Flash Events. Wohooo!!! It is great incentive to complete Wildy Diaries, especially for new and lower level players.

"So now I can go to the slayer master way up there, get a task, and actually go do it. Rather than crawl my way home to find the proper gear."


This is not much a problem though, and I will still use the High Wildy Mage Arena to bank and restock for my next slayer task right after getting it from Mandrith who is just outside the Mage Arena anyway. We can teleport to anywhere from the Mage Arena just like outside the Wildy as usual.

12-Jun-2023 17:10:03

Bertel62
Aug Member 2023

Bertel62

Posts: 1,052 Mithril Posts by user Forum Profile RuneMetrics Profile
Roddy Piper said :
A new patch was edited in to the news post. This means that the loot might actually still be in range by the time you click it! Another huge fix.

The Area Loot radius has been adjusted on PC to match Mobile.

Does this mean that the radius got bigger or smaller? I don't know how it works on mobile.

12-Jun-2023 18:56:52

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
Bertel62 said :
Roddy Piper said :
A new patch was edited in to the news post. This means that the loot might actually still be in range by the time you click it! Another huge fix.

The Area Loot radius has been adjusted on PC to match Mobile.

Does this mean that the radius got bigger or smaller? I don't know how it works on mobile.


Bigger. It is now 7x7 in BOTH PC and Mobile, not just Mobile as Mod Azanna confirmed it, following today's update:

"Area loot has been updated to be the same as mobile area loot, able to loot 7x7! Thanks for updating this but needs to be reflected in the news post :) "


https://www.reddit.com/r/runescape/comments/147n4ja/area_loot_has_been_updated_for_pc_users/

12-Jun-2023 21:39:40

H 1 L D A
Apr Member 2020

H 1 L D A

Posts: 1,666 Mithril Posts by user Forum Profile RuneMetrics Profile
I'll start with some praise.

1. I love the Wilderness Sword's new ability to teleport to WFEs. Cuts out the annoying layover flight to Edgeville, and it probably does become the diary item's best perk.

2. I love that when opted-in to PvP, the traditional teleport blocks are still in place. This is very significant for any potential update to deep Wilderness content that Jagex could choose to enhance through using a Demonic Skull, and thus protects the idea that risk can be rewarding to some degree, even as the area becomes more and more a shell of its former self.

3. You're not going to hear me complain about teleporting at will when opted-out. It's pretty nice that we have that restriction lifted from a pure quality of life perspective, but that it doesn't impact the state of play for Wilderness PvP.

---

Now, I know this was from a community backlog of issues with RuneScape and isn't meant to emulate Jagex's recent tethering of content to story or the game's direction - but it does leave me further concerned for the Wilderness as a location in the game. (For some background, I wasn't a fan of the Wilderness Reborn update last year in concept, and preferred it being PvP enabled by default.)

This year, Jagex removed the threat system that launched with last year's update, and now they've removed the teleport restriction at the players' behest. There is nothing there from a technical perspective, when opted out, that differentiates the Wilderness from the rest of the game world.

Is Jagex going to continue having the player make land grabs into the area through story progression? That would defeat the purpose of having the Wilderness be a vast PvP area when opted in. Are they going to maybe add onto the functionality of the Demonic Skull or try to revive PvP? That wouldn't seemingly fit with a majority opinion from players.

Is the Wilderness officially in its endgame?
Quest Cape Owner since 2021

Maxed
- July 31st, 2022

13-Jun-2023 02:03:02

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
^^
In case if you don't realize, removing the threat system was also what the COMMUNITY asked for. It has nothing to do with the story.

There are storytelling, episodic content we will continue to get, and there will also be ninja sized updates and COMMUNITY focused content but have no stories involved unless it is a lore based content strike. Don't forget seasonal and liveop events. They may have stories but they don't have to be related to the ongoing and everliving episodic content. From example, Yak Tracks can but don't have to relate to the current episodic storyline. We have all of them in RS3.

Wilderness is officially an endgame? Most definitely not, as we are soon moving over to City of Um for our bland new Necromancy journey. Stories in RS3 are everliving. They don't stay in a pool of dead water that will never change like in some old games content is confined in game modes.

In term of stories and locations, essentially there is no such thing as "endgame" in RS3. Our adventures always move forward in an episodic manner. They never end because they aren't one-off events. We don't restart over and over again either because we go in one unilateral direction but not in a lot of isolated game modes branching out in a lot of random directions.

13-Jun-2023 03:44:17 - Last edited on 13-Jun-2023 04:18:03 by Dilbert2001

H 1 L D A
Apr Member 2020

H 1 L D A

Posts: 1,666 Mithril Posts by user Forum Profile RuneMetrics Profile
Not wrong, but needs additional context... - it was an update Jagex thought did more harm to the game than good. Heres an interesting excerpt from that particular ninja strike's newspost.

"Dev Note: The Wilderness was always intended as a high-risk, high-reward area. When we removed PVP, we wanted to keep that element of danger to justify the more rewarding activities found there.
It was an experiment in whether PVM could achieve the same feeling of unpredictable risk, and the answer, at least for this version, has turned out to be no.
It's possible a different implementation could have different results, but we've seen very little interest from players in actually wanting that kind of gameplay, with most either treating it as a nuisance, or just an opportunity for even faster, more aggressive spawns to kill.

With issues still outstanding, we've made the decision to remove the threat system entirely rather than devote more dev time to fixing it up or starting from scratch with a different system. We think we can make better use of the same time on upcoming content or features that are more important to you.
We want to seriously consider removing content which is doing more harm than good from the game, but we always have to be conscious that older content does have dedicated fans.
The threat system is new enough that it hasn't had time to build up much love, so we don't expect the removal to be very controversial."


As for the 'everliving' nonsense, tell that to the poor souls waiting for an Arposandra release and a conclusion to the Gnome storyline.
Quest Cape Owner since 2021

Maxed
- July 31st, 2022

13-Jun-2023 04:22:32

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