I think there is good and bad about this update.
While I tend to get the poop end of the RNG stick ( afraid I have no spoons in my bank) I did notice a fairly reduced average per 1 seed runs post update from months of normal runs.
I got about 1-2 less herbs post update on 1 stack. (limited testing, but when an average dips you notice)
My problem, is there is a reduced herb influx (not always bad) and the seed replacement plan seems to be set on 10 herbs to 1 seed. IE helwyr. Used to be 90-120 grimy lants, now its about 8-11 seeds. Fairly large dump of lants to about 1/10th of the "drop". This is obviously 1 example that stood out, but I digress. If you are reducing the influx of seeds (no mob drops reliable frequency of x4, x7, x10 seeds a drop) and have now 8 patches to utilize, unless your bank has a metic ton of seeds on standby, I dont see 4k+ seed stockpiles lasting very long.
While yes, you do get "more herbs" per time cycle with the minimum life update, and with a bit of RNG on your side, you could land slide to 140+ herbs a trip, thats also at the expense of 70-80 seeds...
IF the 10 stack seed option returned 50% value, I think I could find it a bit more tasteful of an update. As it stands, super/ultra compost gutted from this update. (3/6 = 15/x ) simple cross multiplication would be X = 30... at the moment it equals 18... so 12 less herbs under the effects of ultra compost seems wack. If X= 30 that would be 50% efficiency which is still trash, but a lot more reasonable. At best we are around 12% with compost.
I know coding can be tricky, and spaghetti math is a specialty at Jagex, but I think this is designed to be a seed dump, and herb nerf over all. Which, if they were going for farming to be profitable, and PVM harder to maintain unless you daily scape more, then they hit their mark.
09-Nov-2022 16:08:31