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rod and sign of life

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BerryWeather
Nov Member 2021

BerryWeather

Posts: 77 Iron Posts by user Forum Profile RuneMetrics Profile
Ring of Death was a flat death cost (roughly 1/3 of the cost of an onyx, which is also easily obtainable for irons from kiln runs) irrespective of gear and inventory, and unlike dying without the ring of death, would keep the familiar alive. Also the adrenaline buff of rod always was great to have. Together with wearing the defence cape which has the built-in sign of life, rod was an extra layer of safety (just in case) to mitigate death cost and safeguard hard-to-make familiars (making ancient contract pouches with hellfire metal and blood of orcus is a pain, especially for irons and iron light accounts).

Yesterday happened to be at Black Stone Dragon, wearing defence cape and ring of death as I usually do there. And usually, when I don't pay enough attention, the small hands might get me and trigger my def cape sign of life perk, then I would pay more attention and finish the fight, no problem.

But yesterday it was different. The hands got me but instead of my sign of life saving me, the new ring of death effect triggered - I was revived at full hp in place, but still had many minutes of fight ahead of me, and the tick damage plus my team mate's shadow discharge killed me and only then my def cape triggered (which did not remove the tick damage debuff by the way).

Sign of life (with or without def cape) is totally worthless when it's not the first thing that triggers upon death. So please: turn the order of activation back to how it was, always sign first, and then ring effect or whatever.

I understand the idea underlying the ring of death change, like when the boss is almost dead and you die, you can finish the kill within the next 30s - but when the boss isn't almost dead yet, like when it still has high hp left, ring of death is now unusable because the tick damage will kill you faster than the boss's hits would, so all you can do is teleport out to safety (unless the encounter is teleblocked like hard mode arch-glacor...)

10-Jan-2023 06:41:41

Rikornak
Oct Member 2013

Rikornak

Posts: 9,258 Rune Posts by user Forum Profile RuneMetrics Profile
It's a bit curious - by its mechanics the RoD certainly feels more like a last resort item, than the sign does. Albeit the order of those effects activating always felt not super well thought - also when it comes to things like the phylactery (albeit sure - it's unobtainable for I don't know how long) or movran's challenge token - they also should activate later than the sign to be fair. Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

10-Jan-2023 07:10:53 - Last edited on 10-Jan-2023 07:23:39 by Rikornak

Matuhar
Feb Member 2011

Matuhar

Posts: 644 Steel Posts by user Forum Profile RuneMetrics Profile
I prefer the sign of life to be the last resort. I suggest you have another ring equipped (say Reaver's ring - which is really good) and equip RoD after you sign.

But maybe Jagex should consider canceling the bleed effect of the RoD when sign of life is used.

10-Jan-2023 13:10:28 - Last edited on 10-Jan-2023 13:10:45 by Matuhar

Xelxius

Xelxius

Posts: 4,111 Adamant Posts by user Forum Profile RuneMetrics Profile
I'd submit a bug report, given prior to this update, that WAS how it worked.

You'd sign and then RoD if you died again.

There's 0 reason for it to be reverse order, especially given the CD on SoL and the bleed ticks from RoD. At the very least, if they aren't going to, SoL should remove the bleed >.>

16-Jan-2023 22:23:35

Rikornak
Oct Member 2013

Rikornak

Posts: 9,258 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I prefer the sign of life to be the last resort. I suggest you have another ring equipped (say Reaver's ring - which is really good) and equip RoD after you sign.

But maybe Jagex should consider canceling the bleed effect of the RoD when sign of life is used.


Do you have any good reason why this should be like this?

SoL procs - you're perfectly in, RoD procs - you're basically out. Of course SoL could clear the bleed, but that's just not the intention of the RoD, it just should give you some time to either escape or finish your kill, not grant you yet another live.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

17-Jan-2023 04:48:32

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