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Ghostly robes and new wildy... Thread is locked

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Mel 624
Dec Member 2021

Mel 624

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I did wonder how the update would impact that with the difficulties I had getting it before. If more monsters are roaming and ambushing all over the place then more of the locations would be difficult to stay at the time it takes to read through the dialog. Even rushing without reading may not be fast enough but having to do so defeats the whole point of the miniquest as a source of in game lore. How to block a forum user
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10-Aug-2022 18:41:19

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
Threat generates extremely slowly if we do not engage in any pvm/pvp/skilling activities.

There are only 3 ghosts possibly in Wildy. Kharrim may even be mush easier to get to and interact with due to removal of junk mobs in some parts of Wildy like the Lava Maze.

I'll suggest people needing the Ghost Robes from Wildy just to start fresh from Edgeville with 0 thread and run straight to the 3 ghosts with possible locations in Wildy.

I just tried Vigorra. Obelisked to level 50 Wildy and spent only seconds to get to him on the 2nd Floor of the Rogue Castle and remained with 0 threat.

10-Aug-2022 18:58:17

Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 79,296 Emerald Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Well, I made it for the ghostly robe set, but lighting those beacons.....wow
that is really something

The 2 most north ones are kind of ewww.........


Glad i got those done when i did then.

Sad to hear what ppl have to go through now but it is the wild after all thus to be expected.
Draco Burnz
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30-Aug-2022 23:51:48

Alltidartig
Jan Member 2023

Alltidartig

Posts: 23 Bronze Posts by user Forum Profile RuneMetrics Profile
Yes, moving them away from monster would be helpful.

What about those Beacons then? Anything possible to be done with those?

I mean, using those teleportals in wildy now is just not an option couse you get attacked and killed rather fast at the lvl 44 spot. And you have to run north, pass the gate and then there are a ton of Glacors....... I can't handle those, with no armour, and inventory full of logs........

Help needed......give us something, an item that makes us non combat, non attackable.....

This item, that I would love to have, would also make wilderness clues a bit easier..........

31-Aug-2022 18:38:22 - Last edited on 31-Aug-2022 18:46:41 by Alltidartig

Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 79,296 Emerald Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.


Help needed......give us something, an item that makes us non combat, non attackable.....

This item, that I would love to have, would also make wilderness clues a bit easier..........


No support.

This would be abused heavily AF thus its best to figure out a way as it is currently.

I mean the wild is supposed to be dangerous after all so why are you complaining about the danger?

If you dont like getting attacked so much, then stay out of the wild.

I understand you're trying to get something done that requires you to be in the wild, but you cant complain then about the risks as you're choosing to be in the wild.
Draco Burnz
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Defender of the logical

31-Aug-2022 22:28:44 - Last edited on 31-Aug-2022 22:30:31 by Draco Burnz

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