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Necromancy Dmg based off what?

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Ketsujo
Nov Member 2022

Ketsujo

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So, there seems to be a lot of confusion, and quite honestly...I'm lost.
I've asked various players of higher Necro Levels how they're achieving hit splats of over 2k+ and they're not even 99 yet...and I'm over here barely hitting 600 with basic attacks and abilities.

So, my question is...outside of the Guard and Lantern...what else is our damage calculated of off?...because necromancy feels EXTREMELY weak and underpowered.
I've been hearing rumors about having "max souls" in our Vessel...and others tell me its based off levels, power gears, etc.

Too much confusion, no real hard data for me to go off of.
Any assistance would be greatly appreciated.
Runescape Player since 2007

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16-Aug-2023 00:46:29

Dilbert2001
Jun Member 2006

Dilbert2001

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"Unlike other combat skills, the damage output that players have while using Necromancy weapons and abilities scales based on the player's hit chance. Attacks will not miss targets when the player has over 25% hit chance, but how hard the target is hit depends on the player's accuracy.

Players should always have a conjuration active for extra damage output. If they place a conjuration ability on their action bar while using Revolution, it will be used automatically."


https://runescape.wiki/w/Necromancy_training

Similar to the other 3 regular skills, Necromancy is strong against some NPCs. It depends on what mobs you fight.

Make sure you have a conjuration active to add more damage.

16-Aug-2023 01:01:58

Mini JIT
Oct Member 2014

Mini JIT

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You only level 54 out of 120 not 99 so cannot expect much yet. Unlock scythe 3 as soon as you can, and you will notice the difference. Even Scyth2 is good, but no need to worry about max souls yet, wait till at least 90 to make it faster and can get 168-210 per ritual.

Conjuration is overrated and I would rather have the original (not the new flattened with a hammer ones we have now) dreadnips back.

16-Aug-2023 03:53:09

Dilbert2001
Jun Member 2006

Dilbert2001

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We are just getting a tip of the iceberg of the Necromancy combat.

From today's RS3 Livestream, "Class style" talents are being added to the skill tree. Auras, accessories and other new Necromancy content are in the agenda.

For now, kill undead is a no brainer for best Necromancy results. Then mobs that can be easily hit will be the secondary choices, but this meta can change in a hurry because when the influx of new content comes. Now that they have pretty much cemented the new Necromancy foundations in the first 2 weeks, we are going to hear a lot of more interesting things to be built upon the foundations and pillars starting next week. :)

16-Aug-2023 20:47:27 - Last edited on 16-Aug-2023 20:49:45 by Dilbert2001

Ketsujo
Nov Member 2022

Ketsujo

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I'm pushing my accuracy as high as I can get it, and I'm over here like O_o
I 3 soul stack, have 2 conj's out, max out necrosis stacks, and use ovls...
I'm hitting over 1k now...finally...with auto attacks, but something feels...like its missing.

With this huge upcoming nerf to xp gains, I need to spend a few more hours in abyss then eh?
I've noticed that Demons and CERTAIN undead beasties take a beating from necromancy, yes...as well as skeletal wyverns...and Undead Horrors too btw. (dont ask...for the love of god dont ask)

So here's what I think should be considered honestly...
Invention Perks specifically tied to Necromancy only. Nothing extravagant, just simple stuff like increased attack rate, higher evasion chances with the offset of taking x% more damage if hit, blah blah blah.
See what I'm getting at?
Runescape Player since 2007

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27-Aug-2023 02:42:18

Rikornak
Oct Member 2013

Rikornak

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If you stick to ghosts at lower levels - using the salve amulet and three parts of the ghost hunter outfit - you'll rip them apart - of course under the assumption you're looking for some ghost remotely adequate to your level. Otherwise also other strong hybrid equipment - a good ring, a skillcape and gloves can bolster your capabilities even further.

Then if you're getting your t70 power set you'll see some huge leap in power - and you'll have more freedom in what you would want to fight.

As for necromancy perks - why should necromancy have unique perks when the other styles do not have them either - and it's not like it would solve your problem - you do not have augmentable necromancy equipment at that point and most hybrid things still are not either. But yeah - nothing insane - "increased attack rate" - do you know that this in how RS works will at least increase your adrenaline generation and damage output by 33 % if it increases your attack rate from 1.8 to 1.2 seconds?

Otherwise: https://runescape.wiki/w/Necromancy_training#Combat_training_(27-90)

Those are some great suggestions for adequate enemies for newcomers. And there are other things that are not even suggested there - shadow warriors in the legend's guild cellar as an alternative to ankou. Ravenous ghouls in the dungeon beneath the morytania crypt in the 80s - albeit you need a blood essence for that and if you're not careful they will rip you apart - but boi - those were fast to get to 90.

But yeah - that's part of the process, the higher you get and the more abilities and better equipment you have - the better you can stand against your enemies. That's really not that different compared to the other combat styles. And well - there just are things where necromancy just doesn't shine - which is a lot of slayer, especially considering necromancy doesn't have some kind of boost there so far. It's a bit trial and error. But for now you obviously should get your stats and gear up.
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27-Aug-2023 06:22:05 - Last edited on 27-Aug-2023 06:35:48 by Rikornak

Archlord Pie

Archlord Pie

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Assuming the other guy was right about you only being level 54 necro, you should not be expecting 2k+ hitsplats.

Necro damage is tied to two factors: damage and accuracy. Damage primarily comes from your weapons, but once you upgrade your armor to T70+ and pick the (Power) upgrade path, you will additionally gain damage bonuses from your main armor slots as well. You can also gain damage bonuses from neck (I recommend an Amulet of Glory if you're poor), pocket (do the City of Um tasks ASAP if you have not done them already; the reward is very good and also will boost your necro damage when equipped), and ring slots, though I'm unfamiliar with what a good beginner ring would be because I just use 6th Age Circuit for everything, and that's anything but a beginner ring! There is a Fight Kiln cape for necromancy, but you shouldn't worry about that until you're at least 75 necro.

So start by upgrading your weapons and armor to T50 if you haven't done so already, and keep them up to date as you continue leveling necro. On the side, get an Amulet of Glory and do the City of Um tasks.

Accuracy is a bit more finicky than damage. It's tied to your weapons, and somewhat to your armor as well (though armor cares more about the "Necromancy" tag than anything here), but it also increases with your necro level. And of course, some monsters are weaker to necro damage than others. You should not be expecting 2k+ hitsplats until your accuracy is at 100% or close to it against your target of choice.

Otherwise, keep on grinding. Like Riko said above, there's a HUGE power spike once you get to T70 armor and weapons. Don't worry too much about hitsplat numbers until you reach that point.

27-Aug-2023 08:48:45

f a k e news

f a k e news

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1. Unlock the 3rd scythe upgrade to enhance ur xp/hr.

2. At level 66 use dragonkin bones + multiply glyphs to gain souls for that upgrade.

3. once you get 2nd or 3rd scythe upgrade go kill bound skeletons

4. put the scythe in the 2nd slot of ur ability bar.

5. once ur level 90 do rituals before the nerf comes.
.

27-Aug-2023 12:13:21

f a k e news

f a k e news

Posts: 968 Gold Posts by user Forum Profile RuneMetrics Profile
1. Unlock the 3rd scythe upgrade to enhance ur xp/hr.

2. At level 66 use dragonkin bones + multiply glyphs to gain souls for that upgrade.

3. once you get 2nd or 3rd scythe upgrade go kill bound skeletons

4. put the scythe in the 2nd slot of ur ability bar if using revo.

5. once ur level 90 do rituals before the nerf comes.


2nd scythe upgrade is good enough btw. :)
.

27-Aug-2023 12:14:32

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
Ketsujo said :


So here's what I think should be considered honestly...
Invention Perks specifically tied to Necromancy only. Nothing extravagant, just simple stuff like increased attack rate, higher evasion chances with the offset of taking x% more damage if hit, blah blah blah.
See what I'm getting at?


"We're investigating changes to Invention XP - Eureka!
Overall rate at which Combat items gain XP
Matching Off-hand XP rates to match mainhand rates.
Edge cases where players would gain lower rates at bosses and high XP monsters"


https://secure.runescape.com/m=news/necromancy-community-feedback-update---3

We will be getting new Invention features or Necromancy, the 4th Combat Style, just like we have them for the 3 old combat styles.

27-Aug-2023 16:50:47

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