Their balancing for dailies seems to assume 240 pts/hour. Even at this rate they actually take: T1 2-3mins + T2 7-13mins + T3 13-25mins (+2mins delay on login/hop if doing only these) though, so their numbers still claim they are faster than they actually are (MoW method aside).
Furthermore, in my experience, this rate is only possible if you play in certain ways as MOST forms of gameplay DO NOT COUNT. This is partially offset by the fact that afk training methods tend to account for a disproportionately large amount of playtime - around 50-60% of it in my experience, but nonetheless the fundamental counting method is severely flawed.
In practice, dailies ended up as ~150 hero points/hour and weeklies as a whopping zero points in the very active 30 minutes it took me to do them all.
Only 4 types of gameplay count at 240+/hour:
1) Marks of War grinding (200pts/hour from the 1k marks/hour)
2) Fast clue step grinding for points per step on top of time points via teleports, etc.
3) AFK-type grinding via core skilling/combat methods
4) Unhealthy minute counting for 1 xp tick/min (via alch/disassembly stack) while doing other content...
All in all I cannot see the average point rate when playing NORMALLY being anything higher than 180-200pts/hour.
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The 30% reaching 120 by design feels like a blatant admission that they lied when they said this was to drive engagement instead of primarily as a premium track.
120 is the primary target point for almost all players as it is when the core rewards end, therefore almost all players need to feel 120 is an attainable level without MTX otherwise it will fail by design as a non-premium battlepass. 99 can never be considered an end point as it leaves you with an incomplete reward set (the most obvious bit being only 2 of the 3 conjure overrides - it clearly not being practical to complete a set is a great way to make people give up before they even begin and is therefore a fatal design flaw).
07-Sep-2023 23:12:59
- Last edited on
08-Sep-2023 02:17:44
by
Cb555