@Attu there is certainly a large part of the player base that focuses other activities over combat
as action bars go, there are many ways to set them up, and it does require a certain amount of thought and reading (and trying to understand) the descriptions of what each ability does and how it might affect other abilities
There's also the option to just ask a friend who does more combat to "share actionbar" with you; this requires you to have an empty actionbar or one that you don't mind overwriting.
The way setting everything up works is a bit different between mobile and computer, but as you said you've been playing for many years and the mobile version is quite recent, I assume you're using a computer.
As a general rule, I would recommend that you have two different revolution bars depending on what you're fighting.
If you fight a single target (like a boss, e.g. Giant Mole or Vindicta), you would prefer to use everything that deals a lot of damage to your opponent. In the abilities overview, if you click an ability, such "single target abilities" have an arrow pointing towards a single large dot in a corner. Examples for melee include assault, slaughter, dismember. Examples for necromancy include touch of death, finger of death, soul sap, volley of souls.
If you want to complete a slayer assignment (as one of the hero pass tasks suggests you should do) and want to kill many targets asap, you want to prioritise abilities that hit several enemies at once. Such "area of effect abilities" or "multi target abilities" have a circle surrounded by 4 little arrows, or 3 arrows pointing towards 3 dots, in a corner in the abilities overview. Examples for melee include hurricane, cleave, quake. Examples for necromancy include soul strike, blood siphon, death skulls.
When you drag-n-drop abilities on your actionbar, they will be used in order from left to right. The leftmost ability will be used first unless it's not possible (e.g. because it is on cooldown).
06-Sep-2023 06:52:09