i see no need for this, ultimately it just adds a layer of complexity, nothing more, which is a good thing
trying to work out the exact amount of lesser necroplasm for the rituals (including multiplier runes) for 35k souls was kind of fun for me, as you have to consider necroplasm used for multipliers for making the different tiers of necroplasm, was wonderfully complex
if a person is smart, they make enough regular and greater ink for their t3 rituals while they are working their way up through the levels, so there is never any need to "go back"
t2 necroplasm rituals are actually ok xp at higher levels, and so it creates the possibility for those who are willing to sacrifice a % of their xp per hour for more profit instead
the choice of whether to pay for lightning fast xp, have fast xp but no profit, or slower xp but making money has ALWAYS been a part of skills on RuneScape ever since smithing was a thing, so complaining about it now is pointless
31-Aug-2023 07:56:57