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Jagex 2021 Financial Report

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Dilbert2001
Jun Member 2006

Dilbert2001

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Leading UK video game studio Jagex, developer and publisher of the award winning RuneScape franchise, has announced its seventh successive year of growth - with revenue reaching £124.86million for 2021. This growth was fuelled by its flagship franchise RuneScape reaching its highest ever number of paying members, cementing the significant gains made during the coronavirus pandemic.

Alongside commercial success, some of the key milestones reached in 2021 were:

● Jagex was acquired by The Carlyle Group in January.

● RuneScape celebrated its 20th year of continuous operation since its launch in 2001.

● The RuneScape Franchise reached a new all-time membership high.

● RuneScape Mobile officially launched on iOS and Android.

● The company raised over £138,000 for its charity partners and received the MCV IRL award for the best Lockdown Mental Health Support Initiatives.


Mansell continued: “Since our acquisition by The Carlyle Group at the beginning of 2021, they have been hugely supportive of our long-term plans to grow the Jagex group and of our vision to be a leader in community-driven games. Their support combined with our continued revenue growth has allowed us to make big moves in the gaming space in 2022 - such as our recent acquisition of Pipeworks Studios - and celebrate significant milestones like reaching over 300 million accounts created for the RuneScape franchise.”

“We are excited for the future as we expand our offering in the games industry through our team at Pipeworks Studios, and through our third-party publishing arm - Jagex Partners. We expect to see significant continued growth through the expansion of our current portfolio of community-driven games, and the development of as-of-yet unannounced titles that we can’t wait to reveal in the near future.”


https://www.cambridgenetwork.co.uk/news/jagex-announces-revenues-ps125m-2021

27-Oct-2022 18:19:24

Dilbert2001
Jun Member 2006

Dilbert2001

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Good news! Jagex continues to grow the revenue of the company in 2021. Following a record $120 mil revenue in 2020, Jagex chalked up another 4% gain in their top line.

Paying membership hit another record again, although they didn't mention by how much more than 1.2 million they reported in 2020.

Plenty of good news on the 20+ year old Runescape too. It seems to be more than holding its ground and cemented their gains from Covid-19, and they mentioned the RS3 Mobile launch highlighting the record revenue too.

The other good news Mod Pip suggesting is the company's acquisition by Carlyle Group, and the hugely supportive role of Carlyle is allowing them to continue with their long term plan. Another 20 years of growth? Hitting over 300 mil accounts is also significant. 400 mil accounts soon?

Mod Pips also mentioned the acquisitions of Pipeworks and Jagex Partners look promising to Jagex's future.

Update:

Jagex's 2021 financial statement is finally posted to Companies House. Key notes:

(1) Net profit decreased by 5% comparing to 2020
(2) Revenue of RS3 increased by 20% comparing to a 18% grow rate they enjoyed in the 2020 period boosted by Covid-19
(3) OSRS didn't fare well, suffering a 7% drop in revenue comparing to a 6% gain in 2020.

27-Oct-2022 18:19:41 - Last edited on 01-Nov-2022 14:32:36 by Dilbert2001

Dilbert2001
Jun Member 2006

Dilbert2001

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While achieving 7th consecutive year of record revenue as well as continue to have record paying members are good, what obviously missing in this (partial) financial report are their bottom line and future outlooks. How are they doing on the net profit and margin fronts? How about future bookings?

The other not so good sign is the 4% growth in their top line actually represents another sizable drop from the 10% (18% from RS3 and 6% growth from OSRS) in 2020. It seems like Jagex has hit the point of diminishing return the past 2 years.

It is also strange while they released their record 2021 revenue to the media, they continue to be overdue in their UK Companies House filing for almost a month now. They also didn't put up any such financial news on their own domains.

27-Oct-2022 18:19:54 - Last edited on 27-Oct-2022 18:40:37 by Dilbert2001

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
Unlike financial reports of recent years, noticeably missing in the entire 2021 report is OSRS. In the 2020 financial report, Jagex revealed OSRS was making a 6% growth in revenue comparing to 2019. They also mentioned a few big OSRS updates as well as its record concurrent peak count. However, there is not even a word about OSRS in this 2021 report. So, I guess we will have to wait for future information on the OSRS financial fronts, as well as what is Jagex's plans of OSRS in the wake of Pipeworks and Jagex Partners.

Maybe they will reveal the OSRS info in the Winter Summit?

27-Oct-2022 18:20:07 - Last edited on 27-Oct-2022 19:07:26 by Dilbert2001

Dilbert2001
Jun Member 2006

Dilbert2001

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OK. Jagex's has finally (sort of) reported their 2021 financial report. Actually they only reported one number - $125 mil revenue, which is a record for the company, and represents a 4% growth from fiscal 2020. They also reported record high paying members.

Your opinions, or preliminary opinions?

27-Oct-2022 18:23:13

ShallPrevail
May Member 2023

ShallPrevail

Posts: 583 Steel Posts by user Forum Profile RuneMetrics Profile
While this is good for Jagex, it wasn't good for the players. They misused important key things that players very much adored, just for profit.

With this I actually saw a video recently, they showed graphs of how many players RS3 has been losing ever since the downplay of Covid-19, and it is ALOT.

The only thing pushing Jagex up now is old-school RS.


But yeah congrats to Jagex for making their piggy bank larger, and our brains smaller.
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28-Oct-2022 02:19:05

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
ShallPrevail said :
While this is good for Jagex, it wasn't good for the players. They misused important key things that players very much adored, just for profit.

With this I actually saw a video recently, they showed graphs of how many players RS3 has been losing ever since the downplay of Covid-19, and it is ALOT.

The only thing pushing Jagex up now is old-school RS.


But yeah congrats to Jagex for making their piggy bank larger, and our brains smaller.


I don't know where you found the "graph" when Jagex didn't even have anything other than the record revenue to show.

Remember, concurrent player "graphs" don't show the actual total headcounts and financial data, and such "graphs" in 2021 also suggested OSRS was landsliding. Even Leagues didn't get them the temporary spike in 2021 like they did in 2020. Perhaps that's why OSRS is totally unmentioned in this Jagex financial statement.

The Future of OSRS Survey Jagex recently put up may hold some insight. They are gauging interests of selling OSRS to private servers. That will be interesting if OSRS end up being run by the private servers communities. The silver lining is Jagex may be able to move their own OSRS resources to profits with much bigger profits.

28-Oct-2022 04:36:19

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
The other very interesting statement from Mod Pips:

"We expect to see significant continued growth through the expansion of our current portfolio of community-driven games, and the development of as-of-yet unannounced titles that we can’t wait to reveal in the near future.”


As-of-yet unannounced titles (plural)... it means they have more than just the unannounced Survival Game in the making.

Portfolio of community-driven games (games, again plural), obviously it means OSRS will not be their only community-driven games. What can they be? Do they already have other OSRS-ish community-driven games in the making? Or they mean private servers? Either way, it seems quite obvious going forward, they don't seem to be trying to put all kinds of different communities into the same OSRS.

28-Oct-2022 15:13:50 - Last edited on 28-Oct-2022 15:23:30 by Dilbert2001

ShallPrevail
May Member 2023

ShallPrevail

Posts: 583 Steel Posts by user Forum Profile RuneMetrics Profile
It was created by a very well-known credible source, there are ton's of legit sites that take stats of player numbers and such, we don't need these *financial reports* that are skewed by Jagex to make them look good to other merchers.

Btw with the graph that's also including people who are recreating accounts, which is the LARGE amount of people who Jagex considers *new*.

- Financial wise, again I don't care for. They obviously misused thing's to make crazy profits the previous years on RS3. There's no way they will ever be able to keep up with it longetivity wise, especially with the terrible effects of removing and abusing older content that will take upon the loyal community.


- I really have no idea how you're trying to conclude that RS3 is more successful than OSRS, the player numbers speak for themselves, obviously RS3 is a monopoly and they're trying to squeeze as much $ out of the small player base that's left. The fact that they're working on other games and trying to encourage FSW servers is pure panic by a company that's completely shredded RS3 for $.

They still can't and won't support PVP or minigames on RS3, there's no way I would ever touch one of their other games.

People will never forgive Jagex for completely ruining the main game, FACTS.

I'm not going to carry on this topic, it seems like you're more of a fan of Jagex than the actual game RuneScape itself.

---[Before I go, to help you out]----

Current players on OSRS that are online RIGHT NOW is at 88,000 players

RS3 has 28,000 players .

------>>>>>> These are the numbers that matter <<<<<<------
Always think creatively, and you shall be creative.

----
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My Thread Finder:
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Crooked Mods ~~

28-Oct-2022 19:26:19 - Last edited on 28-Oct-2022 19:48:09 by ShallPrevail

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