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Capping is unrewarding

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Transcendent

Transcendent

Posts: 35,372 Sapphire Posts by user Forum Profile RuneMetrics Profile
I cap in the citadel of the clan I am in but I find it terribly unrewarding and a miserable chore.
I would rather be doing something else more productive and enjoyable with my time.

1) Part of the problem is I have 99s in most skills and 120 Dungeoneering, and the skills I don't have 99 or 120 in I don't get XP for except from the cape or the NPC in the main clan building.

2) A second problem is capping takes far too long. I don't know the exact time but its well over an hour, possibly two hours, where I would rather be doing something else. For some players, an hour is all the time they play in a day. I play more, but I still feel like time spent capping is time taken away from reaching goals I want to reach or doing things I want to do, or training skills I want to train.

3) The third issue is capping earns zero GP.

I could do a lot of other things in the time it takes to cap, while at the same time earning GP and earning XP in the skills I want to earn XP in, so capping I see as taking away from me making progress in the game and taking away from my earning GP, and I need GP to buy bonds to pay for membership, and they are expensive so I would rather not have things taking away from me reaching my goals or earning GP.

4) Fourth, capping is boring. Its boring because it feels like a chore and unrewarding. Its something I don't want to do, but would feel like I was letting my clan down if I didn't do it, so I do cap.
Hi.

20-Sep-2017 04:20:01 - Last edited on 20-Sep-2017 04:27:19 by Transcendent

Transcendent

Transcendent

Posts: 35,372 Sapphire Posts by user Forum Profile RuneMetrics Profile
The Solutions:

I think the solutions should address why capping feels unrewarding, as outlined above.

1A) If I could earn in XP in any skill I wanted, that would help, then I could gain Invention or Slayer XP and not feel like I was wasting my time on skills I don't need XP in when I am capping.

2A) If capping didn't take so long, say 15 minutes instead of two hours, that would make a big difference for me.

3A) Capping does not let me earn GP. If I could be doing something to earn GP, maybe doing Slayer for example or catching implings or skilling and have that count toward the citadel upkeep that would be great. Maybe have my activities outside the citadel count toward upkeep.

4A) If the above 3 issues were taken care of, having capping not take a lot of my time away from what I want to be working on or doing, and if I was earning XP in skills of my choice, and if I was earning GP, capping might not seem so unrewarding, might not seem like a chore, and might be something I enjoyed doing and looked forward to.

I think capping at citadels could use improvement and should be looked at by Jagex.
Hi.

20-Sep-2017 04:23:58 - Last edited on 20-Sep-2017 04:29:01 by Transcendent

Kera
Aug Member 2010

Kera

Posts: 11,100 Opal Posts by user Forum Profile RuneMetrics Profile
Transcendent said :
I cap in the citadel of the clan I am in but I find it terribly unrewarding and a miserable chore.

I would rather be doing something else more productive and enjoyable with my time.

1) I have 99s in most skills and 120 Dungeoneering,
2) A second problem is capping takes far too long.
3) The third issue is capping earns zero GP.
4) Fourth, capping is boring.


I'm going to play devils advocate here - the answer to all your problems is - don't cap. It isn't required content.

The clan you are in has more than enough people to cover the clan upkeep without you, and to upgrade to Tier 7. Is it fair to leave the work to them - probably not. But someone must need the xp right ?
To me, part of being in a clan is to work together, and the citadel is a way to do that. Think of those 2 hours you are capping as a way of showing appreciation to the clan for all that it gives you. No it isn't the best xp, or going to make you rich. Is it any less boring than mining at seren stones for example ? not really.

Changing and adding plots where you can get xp in all skills isn't going to happen, the code for the citadel just isn't that easy to change. Plus, who is going to woodcut when you could make money doing slayer in the citadel ? The entire thing would become impossible to manage and to balance.

For a lot of people, the citadel is a great way to get xp for free. It isn't about having to make money all the time. If it isn't for you, then simply don't do it.
Kera:
Proud leader of Shattered Moon

20-Sep-2017 19:09:31 - Last edited on 20-Sep-2017 19:12:30 by Kera

Gwtwpups
Sep Member 2007

Gwtwpups

Posts: 256 Silver Posts by user Forum Profile RuneMetrics Profile
One thing that I think would make it more appealing to some people would be for the quartermaster to let you have your bxp in any skill, not just the ones found in the cit. We have many clannies that don't need xp in any of the cit plots, but cap anyways, would be nice if we could at least choose from all the skills for our bxp, like we can with the cloak fealty reward.

26-Sep-2017 17:24:35

a hunk
Dec Member 2013

a hunk

Posts: 149 Iron Posts by user Forum Profile RuneMetrics Profile
I went looking through the clan forums to see if anyone else had already started a thread about how long it takes to cap at the citadel.

Completely agree it takes too long. I think of capping as a Weekly activity and I could literally do all my weeklies in the time it takes to cap. Clan citadel boosters were fun to use but I don't want to regularly spend the money on them and they should be cheaper.

A simple fix is to set capping speed for everyone at the same speed as a clan citadel booster. It still takes a little while but not painstakingly long.

I'll see if I can bring this up at the next RS3 Q&A livestream and maybe they'll be able to clarify the issue.

27-Nov-2017 16:18:00

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