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Blood tithe capping

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Corugi

Corugi

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A lot of people do not like capping. Can we not improve upon the options available?

Why not offer xp gained off the clan battlefield?

Let clannies fight each other (safe pvp) on the battlefield and let their xp gained there contribute to their clan cap in the form of a blood tithe.

Perhaps the xp gained could be applied at the leader's discretion towards a clan citadel resource. Would this not make citadel management less of a headache?

The amount of combat available could be limited, similar to how the the oblisk plot limits clannies in the amount of summoning xp they can gain each week

I am sure a lot of clannies would find this more appealing than grinding away at the existing skill plots all the time. Perhaps it would also encourage clannies to skill together at the citadel (which to me is always preferable than being there by yourself).
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12-Dec-2015 05:44:23

Scret
Mar Member 2018

Scret

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Seems a decent idea but the battlefield isnt exactly the most functional feature, theres a few bugs & restrictions still on it, that would have to be ironed out & updated first of all.
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12-Dec-2015 07:49:09

Mod Matthe

Mod Matthe

Jagex Moderator Forum Profile Posts by user
It is certainly a potential idea design wise, though it would require careful balancing and quite a lot of dev work. Certainly a lot more than "drop some monsters with resource drops on the existing battlefield", which would probably result in more frustration than it would resolve. :)

I will flag it as a potential with those looking at Clan Development opportunities.
Mod MattHe | Former Community Manager, now in Events & occasional Lore Monkey

15-Dec-2015 13:34:22

Mod Matthe

Mod Matthe

Jagex Moderator Forum Profile Posts by user
Lucine said :
Capping should become x2 faster as the new default. The only way to save it right now.


This is not something we are likely to do, we have already made alterations to numbers on capping and the XP earnt so it is unlikely we would make such a change to the speed.
Mod MattHe | Former Community Manager, now in Events & occasional Lore Monkey

15-Dec-2015 13:35:17

Lucine

Lucine

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Mod Matthe said :
Lucine said :
Capping should become x2 faster as the new default. The only way to save it right now.


This is not something we are likely to do, we have already made alterations to numbers on capping and the XP earnt so it is unlikely we would make such a change to the speed.


I was aware this is the
current
stance before I posted it, but I did anyway, because Citadel Exp Rates are largely outdated & unexciting, and the changes you reference to are sadly no longer relevant (today's citadel hourly exp rates are bad).

I appreciate that you believe this is an unlikely change to occur (which I agree for the short-term), but I'm almost certain that at a certain point, Jagex will have no choice but to either make radical changes, or allow Clans to become dead content (they are not currently dead content, I'm aware), where the former is more likely, as Clans are a significant assist in keeping players playing.

Clans are becoming more and more irrelevant as game-content, and without radical changes, the situation would never get better to a satisfying point.
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15-Dec-2015 14:53:49 - Last edited on 15-Dec-2015 15:02:45 by Lucine

Try Hard
Oct Member 2020

Try Hard

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I feel like capping should be on par with some of the best xp methods in the game. As you can only do it ~hour a week; game developers should treat it more as a d&d than anything else. I'm sure people would be much more willing to cap if there was greater incentive. 36/38 Boss Pets
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15-Dec-2015 20:58:22

Scret
Mar Member 2018

Scret

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I see no reason as to why to continually keep bringing the citadel xp rates up to par with the best rates of the game, after all it is only a cosmetic feature, clans can either choose to do it or not, i dont see the need for it to be an essential part of clans.
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16-Dec-2015 00:10:18

Mod Matthe

Mod Matthe

Jagex Moderator Forum Profile Posts by user
Try Hard said :
I feel like capping should be on par with some of the best xp methods in the game. As you can only do it ~hour a week; game developers should treat it more as a d&d than anything else. I'm sure people would be much more willing to cap if there was greater incentive.


There is no risk or cost with the skilling plots in the Citadel and provides side benefits as well. The XP rates currently featured are broadly correct.
Mod MattHe | Former Community Manager, now in Events & occasional Lore Monkey

16-Dec-2015 09:18:09

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