Necromancy improvements
Ritual randoms one click having to click serveral times often missed because of lag or click point or interference of the candles/or ritual glyths.
Rituals pretty much pointless except for the essence. Why not make it so you can do rituals that will summon various new monsters that we can fight for xp and necromancy runes/supplies.
Combat using necromancy xp seems low isn't necromancy a combat/mage skill should have new npcs that are necromancy based that can drop the runes or plasmas etc.
The new bosses should even drop necromancy supplies.
I think the skill is lacking any fun and pointless too be honest and nerfing it should of been long ago kind of unfair to the players whom where maxed or top ranked that have not maxed it yet or gained back some of their ranks. During the test phase they should of already checked into the xp.
Could also make nerco bombs with the plasms that create random monsters depending on the type basic to greater. That would give more supplies or something benefitable to the skill like xp.
Tried the tome for picking up ash also cant auto bank without a space in backpack thats kind of lame.
02-Sep-2023 04:43:54
- Last edited on
03-Sep-2023 06:29:18
by
English King