Unfortunately I don't fully agree. The points you made about costs per hour, changes so late, and desire to not have to relearn/change how an item operates are good ones though.
I don't support the nerf to animate dead at all and am not thrilled about the FOSA change but Jagex has a point on FOSA.
I have one, I'm not good at PVM and I really can't use it to it's potential. And, unfortunately, I often still need a yak for food. As a result it's just a glorified SOS for me anyway.
As I see it FOSA works now for the 10%, maybe 25%, of people who are good enough to ditch the yak for a Kal'gerion familar, berserker ring, and EOF with the Arma staff spec.
Great, if you can both use it, AND, afford the cost in runes and roughly 4 billion in gear costs before the the proposed changes. Most can't.
The point Jagex made about not being able to add items/abilities etc. that affect critical hit is real. FOSA is soley responsible for the existing stagnation in any more critical hit based items or abilities that could even remotely be used with magic, even by way of a gear switch. Therefore, I don't agree with the just lessening FOSA's synergy with critical hits.
I don't like the fact that Jagex is proposing changes so long after FOSA release and one prior major nerf, but some changes to how it operates are appropriate. I would suggest they make sure the damage output remain very close to it's current potential though.
It's not just FOSA though you realize. Jagex is almost 100% going to do something similar to the Last Gaurdian's bow as well. It's just a matter of time in my opinion.
16-Mar-2023 20:48:34
- Last edited on
16-Mar-2023 20:54:36
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Jazz X