Combat music context issue
Combat music from monster encounters in the dungeons does not stop when the room is cleared. It used to be (and still is in Sinkholes) that the combat music stops when all hostiles are removed. Currently, the music only shifts to dungeon ambience when you enter a room without enemies, otherwise the music keeps o going (this excludes docile fauna).
Suggestion:
Combat difficulty
Combat in the dungeons has been greatly trivialized compared to around launch. I do not know if this is an unaddressed side effect from EoC, but in the current state, no enemies except for a select few boss mechanics inflict any concerning amount of damage to ever require food or tactics.
Dungeon Delver of Daemonheim.
26-Mar-2023 13:19:56
- Last edited on
26-Mar-2023 13:31:10
by
Zethraxxur