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DarknessJak
Jan Member 2018

DarknessJak

Posts: 463 Silver Posts by user Forum Profile RuneMetrics Profile
A lot of the potions as we know runs for a timer of 6:30, it would be nice if there were a quest line within Necromancy that increases this timer in increments of 1 minute up to a total of 6 minutes for a total potion timer of 12:30, it would make the game a lot less click intensive in many aspects of the game.

Another great update would be auto abilities bar #2, this ability bar would be strictly for defensive that you could set on a timer to go off at certain intervals which would certain make bossing a tad bit easier.

With the Animate Undead spell getting nerfed, a new version of the spell should be released that provides 30% protection while using Power armor making for a more casual experience when it comes to bossing as this game needs more casual combat based content that is highly rewarding if you put in enough time.

21-Jul-2023 03:55:43

Bertel62
Aug Member 2023

Bertel62

Posts: 1,017 Mithril Posts by user Forum Profile RuneMetrics Profile
A thing I would really like to see changed is the fixed one minute ticks.

It is so annoying to use a potion to boost a number of levels, just to find it going down one level after three seconds. It is supposed to last for a number of minutes, but the first minute is always amputated.

Make it so that when we use a potion to boost levels, we actually get one full minute at the highest level.

22-Jul-2023 08:48:52 - Last edited on 22-Jul-2023 08:50:08 by Bertel62

Adarajin
Jan Member 2005

Adarajin

Posts: 14,238 Opal Posts by user Forum Profile RuneMetrics Profile
Bertel62 said :
A thing I would really like to see changed is the fixed one minute ticks.

It is so annoying to use a potion to boost a number of levels, just to find it going down one level after three seconds. It is supposed to last for a number of minutes, but the first minute is always amputated.

Make it so that when we use a potion to boost levels, we actually get one full minute at the highest level.

The display is minutes remaining, rounded down - so for example, if it says "5 minutes remaining" then you have between 5:00 and 5:59 remaining.
Things may be looking down now, but I see a light at the end of the tunnel;
Do you think I should get off the tracks?

22-Jul-2023 17:59:15

Bertel62
Aug Member 2023

Bertel62

Posts: 1,017 Mithril Posts by user Forum Profile RuneMetrics Profile
Adarajin said :
Bertel62 said :
A thing I would really like to see changed is the fixed one minute ticks.

It is so annoying to use a potion to boost a number of levels, just to find it going down one level after three seconds. It is supposed to last for a number of minutes, but the first minute is always amputated.

Make it so that when we use a potion to boost levels, we actually get one full minute at the highest level.

The display is minutes remaining, rounded down - so for example, if it says "5 minutes remaining" then you have between 5:00 and 5:59 remaining.

Yes, I know. I am talking about when we first drink a potion. If for instance I am level 94 fishing, and need level 97 to fish some large crystal urchins, I can drink a fishing potion to boost me 3 levels, but a few seconds after drinking it, it goes from level 97 to level 96, and I have to drink another one. I would like to stay at level 97 for one whole minute after I drink a potion, no matter when I do it, no matter what some overall timer tick is at.

22-Jul-2023 18:56:52

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