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Wilderness Flash Event tweaks

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Skillcaster
Dec Member 2023

Skillcaster

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
After 2 and a half months since the update i've noticed some improvements could be made.

Event tweaks in general:

+ Certain events have nearby traffic of players doing other activities(i.e. wildy slayer, safecracking), specifically the hunter Butterfly Swarm and mining Unnatural Outcrop events. This can cause the total amount of resources required, to jump higher. I'd suggest to minimise the "event area" to as small as 5x5 since the resources need to be handed in to the NPCs anyway.

+ Demon Stragglers event is hardly aoe-able. I'd suggest replacing the demons with Ankou(or any other 1-tile NPCs). This would match the other combat events well. Event could be named "Reaping Ankous" for example.

+ Very Wild Sack rewards are mostly fine, imo with the exception of Dragon rider boots/gloves and Dark Onyx Core. As for the boots/gloves, the rarity could be made similar to the brawling gloves drop rate.

As for the Core: its' effects are in line with Elite Dungeon 4's enchantments. The more popular ED4 enchantments are currently sitting around 200m gp value.

Comparing this to for example camping only KBD events(the fastest special event), 700 times according to wiki's Core drop rate: At 3 minutes per event(2 minute kill, 1 minute preparation), the total time on average for Core drop would be 35 hours minimum.

Imo more reasonably the drop rate on average could be made 5 hours maximum over all 3 special events, meaning KBD Rampage(3 minutes), Infernal star(5 minutes) and the Evil Bloodwood Tree(7 minutes). At 12 Very Wild sacks per hour(4x15 minute special event cycles) the drop rate would near 0.1x of the current Core drop rate at 1 in 60 sacks, of course worldhopping should be considered and if worldhopping is kept in the design my final suggestion will be 1 in 128 for a Dark Onyx Core drop.

04-Jan-2023 07:39:35 - Last edited on 04-Jan-2023 20:52:01 by Skillcaster

Biscos_4Ever
Feb Member 2022

Biscos_4Ever

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
To not in-full rebut the critique, but add to the Demon Stragglers event:
There is no honest metric defining the qualification for the reward other than whoever comes into the zone prepared with the highest-leveled gear, hardest-hitting unlocked area-of-effect abilities, and their clearly supreme gear (namely tier-90/92/95).

If...say, I were to utilize a thematically fitting quest-earned item like an "upgraded Darklight" made to deal bonus damage and accuracy against demon-species and demonkind, why is it that I'm stuck just tapping a soft buzzing massage of damage on the Greater Demons, whilst other participants simply sit in the background firing off Tsunami, Sunlight, Magma Tempest--and keep in mind they're firing off with 'conventional' tier-90/92/95 equipment, and I 'finish' the event without rewards because I did not qualify from some arbitrary damage cap most normal players won't achieve in a casual fashion?

Why isn't there a metric for time-involved? When did I enter the zone? Five-minutes early? Did I arrive late, or in the middle of the event? How much damage did I take and/or heal?
Why is it choked off with "DO A LOT OF DAMAGE" which is the easiest thing for equipment and abilities (the power of purchasing beyond the normal ken) to both fulfill and surpass said requirements--and then some more?

So yeah, maybe change it to fall in line with Ankou-type-like quality of enemies. Upgraded-Darklight pecked a pittance of damage despite the legend (let alone the convoluted journey required to obtain its upgraded form twice-over !) of it being anti-demon in nature.

This seems like it was supposed to be a simple implement, but easily discounted when you involve the reality that purchasing power will break most mechanics, and/or of most events.
What's a signature? And what are they for?

14-Jan-2023 22:22:48

Deja HCIM4

Deja HCIM4

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
Hi Bisco,

seems that you have found the same problem I did.
Players who can/could do the event solo don't succeed in a group if high level players blast through the kill quota rapidly. With high level players able to teleport in seconds after the event has started its very very hard to find a world without them. I felt that it would work if high level and moderate level players did events on different worlds.

see 74-75-784-66270682

Cheers

15-Jan-2023 22:44:47

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