We are limited by finite lifespans and that is why many MMOs implement a shard system for uniques to help curb the possibility of extreme outliers. Having no game mechanics to curb the possibility of never getting an item achievements become based purely on luck which imo is bad game design.
Achievements being purely based on luck is bad game design because it takes away player's agency. Players should feel in control of their progress in a game, and relying solely on luck takes away their agency and control. When achievements are based purely on luck, players feel like they are at the mercy of chance rather than their own effort.
If OSRS had a guaranteed drop system set at, let's say, 2x the drop rate - which is set in place with the assumption of player trading in mind, and initially set low to keep GE prices high - then it would increase player motivation. With a guaranteed drop system, players would know that their efforts will eventually be rewarded, regardless of luck, which would increase fairness. I was spooned at CG, and there are many people who have put in 10 times the effort that I did, just so they could have a character equivalent to mine. Personally, I would like to see a more equal effort-to-reward ratio in the game.
Bates tha gr8. Controller of Pimp Log & Grave Wraith. { BEAST }
04-Feb-2023 15:42:51