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Bots at Minigames

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Kyxlect

Kyxlect

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
My suggestion is to add bots to minigames due to the fact that they are rarely if ever played anymore. Minigames such as Fist of Guthix, Soul Wars, Castle Wars, etc. Some offer minigame specific items that could be useful. When I started playing RS3 again I wanted those RuneCrafting gloves to maximize my experience gain. The problem? FoG was dead on the official world, the most populated world and also during peak hours for my location. I also wanted to get an Imbued Ring of Charos since it offers stat bonuses but Soul Wars is dead.

I'd like to reiterate that I would prefer bots at this point, not a campaign to revitalize the minigames. Shouldn't be hard to notice that the only people that seem to play anymore are the max level veterans. I used to love Stealing Creation when it first came out because it was about who can support their team the most with the skill or the combat experience they've gained. Would I want to play it against max level veterans now? Hell no.

So the suggestion is to add bots of varying levels in skill and combat. There should also be varying levels of difficulty for the bots to mimic players who have little to a lot of combat experience or Easy to Hard. Also just for the fun of it to make it feel more lively have the bots engage in a little trash talk and random nonsense.

Could also be limited to the official worlds for each minigame. An example of how I envision this system to work is that the player enters Team A, after a moment the system detects there is only one player so it starts spawning randomized bots in both the Enemy team and the players team. Of course, if another player enters the system will adjust.

Hmm...thinking about this..so if two max player accounts join one side maybe the system should spawn two max bots?

28-Sep-2022 00:47:41

Jack Flac
Feb Member 2022

Jack Flac

Posts: 6,207 Rune Posts by user Forum Profile RuneMetrics Profile
Yeah, no. I don't really think Jagex could properly code those to play things like SC or Soul Wars or even Castle Wars at this time. Not a bad idea, but I think there are other steps we should take first.

Some ideas that would open up avenues for players from all over the game to have easier access to minigames, as well as more reason to lay however, I have a couple threads on.

ironmen and minigames

Changes to help minigames

The second thread would also have some possible help on just the overall social experience of the game itself.

Also, two from other players I think are worth looking at.

Players for Minigames

List of Minigame Improvements

Feel free to read and support, or not. Ideas range from ninja fix level, to requiring work from the engine team, but all I think have merit and could contribute to growth.
Leader of The Enemy ||
The opposite of Justice is simply another Justice. What is Evil is subjective to each person.
YOU
are their evil

28-Sep-2022 01:09:36

Jack Flac
Feb Member 2022

Jack Flac

Posts: 6,207 Rune Posts by user Forum Profile RuneMetrics Profile
Tenebri said :
so just npcs?
NPCs who can act out the roles of players in minigames yes. Other games do this to flesh out the ranks in mutiplayer mingames sometimes, but they are designed to be extremely simple. They wouldn't be able to for instance pick up the flag in a Castle wars game mid run and run it back to their castle, choosing which route was needed depending on whether the gates were blocked or not. They'd at most be minibosses type enemies running rev bars for standin fodder that could somewhat move around but be easily blocked by dropping a barricade.

They could maybe help do individual task at say Trouble brewing, or help periodically bail out the boat or fix the net in Fishing Trawler. But the AI enemies Jagex could realistically code into a game like Runescape on a large scale in any realistic time are not going to be of any real use at this stage.
Leader of The Enemy ||
The opposite of Justice is simply another Justice. What is Evil is subjective to each person.
YOU
are their evil

28-Sep-2022 08:42:58

Kyxlect

Kyxlect

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
Jack Flac said :
Tenebri said :
so just npcs?
NPCs who can act out the roles of players in minigames yes. Other games do this to flesh out the ranks in mutiplayer mingames sometimes, but they are designed to be extremely simple. They wouldn't be able to for instance pick up the flag in a Castle wars game mid run and run it back to their castle, choosing which route was needed depending on whether the gates were blocked or not. They'd at most be minibosses type enemies running rev bars for standin fodder that could somewhat move around but be easily blocked by dropping a barricade.

They could maybe help do individual task at say Trouble brewing, or help periodically bail out the boat or fix the net in Fishing Trawler. But the AI enemies Jagex could realistically code into a game like Runescape on a large scale in any realistic time are not going to be of any real use at this stage.


Why are we putting limitations on the capabilities of bots though? In my original post I made no desire of simple bots but ones that mimic players behavior and to set them at varying degrees of experience like Easy to Hard. The way you word it does sound like it would be a waste of time if they added simple bots but that's not rewarding to play against. I'd still like to earn the prizes otherwise I would've just suggested making them purchasable with gold..

You seem to be telling us about the limitations AI, Jagex and RuneScape has but the question is if you have the professional expertise to be doing so. Wasn't there an amateur programmer that designed a bot that went on to win a Deadman Mode tournament in OSRS?

28-Sep-2022 10:47:07

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