Suggesting we get another update to wildy called "Wilderness Flash Minigames". The scope of the update might have a long development time, so it might as well be called a "Wilderness Rejuvenation."
Can we improve minigames by adding them all to locations in wildy? By this I mean all minigames are placed in wildy and can be alternatively done in wildy as new flash events.
If there isn't enough room in wildy for adding minigames, just add underground rooms for "wildy flash minigames" in new underground areas or add all minigames as new rooms inside the revenant caves.
Wildy flash minigames will reward players completing the minigame with both buffed minigame currency and buffed sacks. The minigame variants inside the wildy as flash events have their duration decreased to flash event duration, and can be played with only 1 other player. For example, doing a 2 man wildy castle wars is a win for both players as soon as 1 player captures a flag and similar changes to other minigames as well.
To encourage players to do wildy flash minigames, players who successfully complete a wildy flash minigame will receive 4x normal minigame rewards and a minimum of 3 sacks of wild rewards and 2 sacks of very wild rewards with minigames that you complete as the winner in its goals obtaining a extra very wild and wild sacks, such as exhausting all sacred clay locations first. If the minigame is by nature a long one, then it's simplified to only be flash event duration and size.
This wouldn't take away the flash event teleport if you've already unlocked it but you do get a second flash event teleport if you complete all wildy flash minigames in their achievement. To make sure wildy flash minigames always have at least 1 player doing, it is required for comp cape to get Far-Reaching Minigames and Wild-Ranging Minigames achievement (successfully complete one of each wildy flash minigame).
This will resurrect minigames back from the dead. Thoughts?
19-Apr-2023 05:01:37