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Improve Practice Mode

Quick find code: 74-75-160-66274266

plain bait

plain bait

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I absolutely love the spot PVM is in this game and how far it has come. The only issue is it can be so difficult for new players to learn bosses without dying 17 times in the process. Practice mode helps with that a little, but I think it can be even better. If players had the ability to set how much damage the boss dishes out (10%,50%,etc.) then they can learn the mechanics without dying to them. I've played RuneScape for over a decade and I'm still trying to learn certain bosses and I think that would make the experience so much better.

08-Feb-2023 23:20:17

Cayden

Cayden

Posts: 66 Iron Posts by user Forum Profile RuneMetrics Profile
Would be also great, if the items you had before going into practice mode combat are replenished back to you when coming out of the instance. Of course weapon, amour, aura and scrimshaw degradation would still take place. I'd love to do practice runs as many times as I want with very little cost.

25-Apr-2023 23:52:33

Skyler 2020
Feb Member 2021

Skyler 2020

Posts: 177 Iron Posts by user Forum Profile RuneMetrics Profile
I agree with this, I think that after the death cost rework, it seems silly that Practice Mode is still how it is.

I think Practice Mode should:
-Not cause Armor/weapon degradation
-Not cost divine charges
-Potions should be replenished, including overloads
-Ammo should be replenished (think arrows/bolts/runes)
-Familiar pouches would be replenished

You should also be able to do group practice mode (not sure if this is already a feature)
This way a clan could easily have learners join them in group bossing.

You already do not get any drop whatsoever from killing the boss, you only get the satisfaction of learning, or beating a record.

Support.

16-May-2023 16:46:30

Craz1k0ek
Jun Member 2020

Craz1k0ek

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
How about making a proper practice mode. I'm currently hard stuck at attempting to get T80 necromancy armour, just because I can't figure out how Nex is supposed to be beaten. I've thrown several mills at it already, but I'm hard stuck at the blood phase.

It would be cool if we could somehow get guides on:
- The rotations of the attacks
- Not consume any inventory/charges/resources (you're in a PRACTICE mode), we don't get any drops, so make it cost nothing then either
- Make the game pause and explain what is about to happen (phases, attacks, risks
- Make the game provide an example inventory to help you get along with a walkthrough/tutorial

I don't know, maybe call it noob mode, maybe call it something else, I don't know. But having practice mode this way is absolutely hilarious and not I any way contributing to any practice whatsoever.
Wait, what...?

30-Oct-2023 13:30:10

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