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Area loot button overlaps with

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Yaaami
Aug Member 2023

Yaaami

Posts: 1,318 Mithril Posts by user Forum Profile RuneMetrics Profile
Area loot button sits at the bottom of the screen which overlaps with the input territory for changing a revo bar. Using iphone 8+ but this is consistent with all mobile devices I would assume. Very hard to tap area loot due to this.

Also. Tzhaar fight pits area is graphically unfinished on mobile. Half of the place will render properly and the other half will render with what actually looks like a 2007 (?!) graphics. I assume you know this and its unfinished business but I'll just leave that here too.

I would also like to add that choosing what chat to speak in should be made a layer more accessible. To switch to "talk in public chat" "talk in friends chat" "talk in clan chat" should be a level more accessible than where it is currently present. The way it is right now, hidden behind another icon, makes it too bothersome to pivot between public chat situations and clan chat, for example. "I am on mobile sorry, can't respond" is one of the most common phrases spoken due to this layer of inconvenience. It would be a little less so if the options to switch chat was made a layer more accessible.

On a final note. I wish there was some way of being let known that our post was archived by a developer and acknowledged. I think a lot of people including myself are discouraged from the ambiguity of not knowing that, and thinking we are shooting blanks. I want the mobile product to be as successful as can be, but there isn't a single talking head in the mobile dev team to verify that this forum thread is actually not dead. I think that's a problem.
Thoughts and opinions of a Japanese RuneScape enjoyer c:

19-Nov-2020 18:47:51

Yaaami
Aug Member 2023

Yaaami

Posts: 1,318 Mithril Posts by user Forum Profile RuneMetrics Profile
On a final final note!! Mobile is looking amazing and I can see a lot of great thoughts and developmental consistencies have gone into its various designs! I would very much like to see this developmental consistency be applied to the UI on the main PC game. Two notable features on mobile: The separation of the revo bar and the presence of the "main" action bar (the circular ones) is very good game design and the type of feature that instantly clicks with new players. This is in contrast to the inefficient and odd action bar features that the PC version has. Please implement this to the PC UI. Please know that I acknowledge the reluctance you have for making big changes to the PC interface because some amount of high end redditors are conservative about runescape and fear change. But the thing is, good game design often comes at the cost of telling naysayers to embrace healthy change. Its no secret that our current PC interface is overwhelming and is a major bottleneck for new players entering the game.

Please, after a successful mobile release, take the lessons learned from mobiles clean UI and apply them to the PC UI!
Thoughts and opinions of a Japanese RuneScape enjoyer c:

19-Nov-2020 19:07:05

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