I have Note 8. So far, I hate the new "mobile optimisations" and would rather just use the standard "desktop" customizable interface like you showed in early videos of RS mobile. I've actually used something similar with my handheld gaming PC GPD Win I used to own, although it lacked a stylus.
Even Legacy interface would be an improvement over this.
And what happened to the Stylus support you said was working in dev builds?
The stylus is actually a huge reason I was excited for this. Hover text and right click via stylus button is very important.
Quick Chat is actually important for things like finding out what your current Slayer assignment is.
I'm forced to use Legacy because my ability bars are set up for multiple bars (basic abilities on one for revolution, and thresholds on another), and you can't have multiple bars on mobile.
I'd rather have the abilities laid out in the small bar and tap them to use, with multiple bars on screen. Not these dumb huge icons spread out across the screen.
The inventory icons are too huge, and force me to scroll inventory for a completely arbitrary reason. In the bank interface, there's a ton of wasted space and forces me to scroll inventory when there's room to expand the window.
I have to hold down on inventory icons to move them, but if I do it too long, it brings up right click menu. Too short, and it eats/uses the item instead. Stylus would have solved this.
Why can't I modify the resolution? Let me use the full 1440P resolution of my phone.
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Most of my complaints can be summed up like this: there's too much optimization for low end, low resolution phones that makes no sense for owners of high end, high resolution phones, especially those with Stylus. That's fine for those that need it, but let us customize icon sizes so we don't have to scroll, let us have simple, multiple ability bars on screen, etc.
Just let us use the standard "desktop" interface if we want as an option.
Even Legacy interface would be an improvement over this.
And what happened to the Stylus support you said was working in dev builds?
The stylus is actually a huge reason I was excited for this. Hover text and right click via stylus button is very important.
Quick Chat is actually important for things like finding out what your current Slayer assignment is.
I'm forced to use Legacy because my ability bars are set up for multiple bars (basic abilities on one for revolution, and thresholds on another), and you can't have multiple bars on mobile.
I'd rather have the abilities laid out in the small bar and tap them to use, with multiple bars on screen. Not these dumb huge icons spread out across the screen.
The inventory icons are too huge, and force me to scroll inventory for a completely arbitrary reason. In the bank interface, there's a ton of wasted space and forces me to scroll inventory when there's room to expand the window.
I have to hold down on inventory icons to move them, but if I do it too long, it brings up right click menu. Too short, and it eats/uses the item instead. Stylus would have solved this.
Why can't I modify the resolution? Let me use the full 1440P resolution of my phone.
.
.
.
Most of my complaints can be summed up like this: there's too much optimization for low end, low resolution phones that makes no sense for owners of high end, high resolution phones, especially those with Stylus. That's fine for those that need it, but let us customize icon sizes so we don't have to scroll, let us have simple, multiple ability bars on screen, etc.
Just let us use the standard "desktop" interface if we want as an option.
05-Mar-2019 18:58:51 - Last edited on 05-Mar-2019 19:00:29 by GoldenSun3DS