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World 45 Changes & More!

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Lewis Shoot
Oct Member 2005

Lewis Shoot

Posts: 3,825 Adamant Posts by user Forum Profile RuneMetrics Profile
Lots of little things here. I will be interested to hear what the game jam produces.

I am very annoyed with the `Options on the gameframe compass` change. I often click the compass to reset the camera, now it just points in a direction! What use is that? Why do small changes to how the game has played for years, like this, happen? It feels completely against the polling charter.
Can you at least give us a toggle?
RIP Forums :(
Finally we have signatures in the surprise forum update. I'm Lewis, I play Old School & I've been playing since 2005.

04-Oct-2023 19:27:27

Tevatron
Aug Member 2008

Tevatron

Posts: 552 Steel Posts by user Forum Profile RuneMetrics Profile
The 250 resource cap in Guardians of the Rift is too low. For players using the portal only method and mining in between portals, the cap is hit extremely fast. I think a 500 cap would be a better balance between allowing legitimate runecrafting strategies and disincentivising players from only mining training at the minigame.

EDIT: After playing more GOTR this week, I'm even more unhappy about the implementation of the 250 cap. Why? The main objective to reduce afker miners wasn't accomplished AND the cap negatively impacts genuine players.

1. When I play the game normally (~12 resource point games in GOTR worlds), I hit the 250 cap every game just from mining fragments, and therefore get no xp when mining during portals.
2. I have witnessed very little change in the number of afk miners taking spaces away from genuine players. I think there might be a small drop in afkers, but it is hard to notice. It appears the miners are content to still afk and just earn less xp per game.
3. I have seen games (usually in low player count worlds) where afk miners are intentionally throwing the games (letting the guardian become defeated) because the quicker games means that the 250 mining cap gets reset faster and therefore gives almost the same afk mining rates as before the nerf.

SUGGESTION: If the objective is to remove afking miners from GOTR without penalizing genuine players, there is a better way to implement the change. Remove the cap. Instead, withhold all mining and crafting xp during the game. There is already a contribution counter of 150 to receive the runecrafting xp at the end of each game. Use the same counter to determine if the player should be rewarded with their mining and crafting experience that was accumulated during that game.

06-Oct-2023 09:26:34 - Last edited on 07-Oct-2023 19:31:46 by Tevatron

Th3 Good Guy

Th3 Good Guy

Posts: 57 Iron Posts by user Forum Profile RuneMetrics Profile
Thank you for sharing these updates from RuneScape. It's exciting to hear that Game Jam IV is in progress, with the team working on their passion projects. Previous Game Jams have brought fantastic additions to the game, and I'm looking forward to seeing what the J-Mods come up with this time.

The changes to the Permanent Deadman World, such as scaling experience gains and no experience loss upon death, are significant and aim to make the gameplay experience more enjoyable and fair for all players.

Additional updates and fixes, including the ability to click through transparent parts of the Skill Guide and adjustments to the camera controls, show that the team is actively working on enhancing the game's quality and user experience. RuneScape continues to evolve and improve, and these updates reflect that commitment.
~Th3 Good Guy :)

15-Oct-2023 16:21:25

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